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In Memory: Judy Freeman

Posted on February 3, 2014 by Gazimoff

It seems like yesterday.

After blogging about MMOs for the best part of two years, I’d landed my first paid writing gig, producing features and the occasional bit of news for ZAM. It was a dream-come-true for me; a chance to learn how to create professionally, and to put those creations in front of a huge audience. I was alive with innocent excitement. The Editor-in-Chief at the time, Christopher Tom (now doing a superb job over at Riot), introduced me to the team.

Including Judy Freeman, the copy editor.

I was paranoid. Would my words be up to scratch? Would my distinctly British sense of humour translate across the ocean? Would my eccentric idioms be struck down by the stern gaze of this unknown entity? I needn’t have worried. In her own words:

As I see it, my job is to make my writers look great so I polish and burnish. My goal is to forever remain invisible to the reader. If he/she can see my work I have failed. I will never ask you to write in my style but will do everything I can to make yours glow.

Writers often say that they write for an audience, and mine was Judy. Over the course of a year and a half, I’d try out ideas on her. Test the waters, see if something worked. Sometimes it was a huge success, like the time I wrote a preview entirely using an in-game narrative. Other times it ended up being redrafted and refined, like some of my very first interviews. But she was always there, being encouraging and supportive. I never had much confidence in my own ability, feeling like a pretender, but Judy lent me hers.

She also taught me a lot about American English. People stateside are never keen, but they are sometimes eager. Groups of people – teams, corporations, studios – are singular, not plural. Drop the u here and there, slide in the z occasionally, and it all works. Even if she had to correct me regularly. There were the times when I was scrambling to meet a deadline or embargo drop, and she’d work late into the night to have it ready for publication in the morning.

Even after I moved on to pastures new, we still caught up occasionally. Sometimes by Skype, sometimes by email, just to shoot the breeze. She’d tell me what she thought of Downton Abbey, and I’d grimace inside at what she’d think of the UK as a result. But it was all good-natured. She was still working away with her collection of red pencils, sharpening articles as an unsung hero.

Last week, Judy died. Cancer has robbed the world of a good friend, mentor and muse. I have no words – and she’d probably laugh and gently mock me – but grief and loss. She touched almost everything I wrote, but her influence on me went far beyond it. Judy made me think more about the craft of choosing and placing words together than anyone.

Judy had been at ZAM/Wowhead for over 5 years, with countless writers on numerous games. It’s staggering to think just how much she worked on, yet always being fresh, inquisitive and passionate about the content she pruned and polished. I missed her when I moved on, and I miss her even more now.

Thank you, Red Pencils. For everything.

Luxuria Superbia: A Fontaine Fondle

Posted on November 20, 2013 by Gazimoff

[vimeo 78273573 h=343 w=610]

I’ve never wanted to wash my hands after playing an iPad game. That is, until I’d played Luxuria Superbia. At first glance it reminded me of rhythm roller-coaster Audiosurf, although perhaps with a seedy seventies vibe. The truth, it turns out, was even more peculiar, with my fingers playing as unwitting servants to the sultry demands of a digital flower.

Continue reading “Luxuria Superbia: A Fontaine Fondle”

Mister Sparkles Mini: The Winners (Part 2)

Posted on November 16, 2013 by Gazimoff

At the end of October, I asked for people to design me a golem in order to win a Mister Sparkles Mini. The response has been overwhelming, with so many incredible responses. I really was amazed by the work everyone put in, and it made choosing some winners incredibly difficult.

As I mentioned before, the incredibly kind folks at ArenaNet gave me some extra codes, so I’ve got five Mister Sparkles Minis to give away. Without further ado, let me share the winners with you!

Continue reading “Mister Sparkles Mini: The Winners (Part 2)”

Design a Golem, Win Mister Sparkles!

Posted on October 25, 2013 by Gazimoff

Zojja_01_concept_art

Earlier this month, I ran a competition where you could win a Mini Mister Sparkles for Guild Wars 2. But there was a catch: to enter, you needed to design a competition that someone else could win. It was a little fiendish and so very meta, generating a huge number of ideas. Well done to everyone that took part, and congratulations to the winners!

I still have five more Mister Sparkles Mini codes to give away. After taking the best entries from the previous contest, I think I’ve come up with a fair but flexible way that you could win one of the remaining codes.

Update: The competition is now closed, and I’ll be announcing the winners early next week. Thanks to everyone that took part!

Continue reading “Design a Golem, Win Mister Sparkles!”

Mister Sparkles Mini: The Winners (Part 1)

Posted on October 15, 2013 by Gazimoff

mister sparkles competition copy

Wow, a lot of you really wanted to get your hands on a Mister Sparkles Mini! And thanks to the kind folks at ArenaNet, I’m able to share even more of them. I’ve chosen five winners this time around, and one of those entries will be the basis for another competition.

That second competition starts later on this week and will run till the end of the month, so keep your eyes peeled if you weren’t lucky this time round. But before I announce who won, here’s some ideas that came close…

Continue reading “Mister Sparkles Mini: The Winners (Part 1)”

Free to Play: Myth or Miracle?

Posted on October 10, 2013 by Gazimoff

It’s become almost a perennial tale: an MMO in distress makes the switch to free-to-play and becomes instantly successful. But, without hard numbers, it’s been difficult to appreciate just how much a difference it can make.

That has now changed. In a great interview with Daniel Tack at Forbes, Rift Creative Director Bill Fisher revealed some fascinating figures. It’s worth reading the entire article, but the headline number is staggering: revenue increased five times. That’s difficult for any developer to ignore.

It gives rise to a number of follow-up questions. Was the uplift a momentary surge or sustained growth? What does the average revenue per active player look like? How reliant are they on a certain subset of players? Has the change improved Rift’s long-term fortunes, or was it just a blip on the radar?

Continue reading “Free to Play: Myth or Miracle?”

Pew Pew Pew! Weeeeeeeee-oooow!

Posted on October 9, 2013 by Gazimoff

Over a year ago, I was drinking an ice-cold lemonade in EA’s Gamescom business suite. Across from me sat Jeff Hickman, VP for Live Services and head of Star Wars: The Old Republic. BioWare had just announced the switch to a hybrid free-to-play approach, and was planning an aggressive update schedule.

During the interview, we also discussed the state of SWTOR’s space game. I mentioned that I was a fan of the old X-Wing and Tie-Fighter series, and was hoping to see something similar in the MMO. Hickman wouldn’t be drawn on any plans, but told me that he had a dedicated space team working on “interesting things.”

As we wrapped up, I shared a promise with Hickman: I’d subscribe just for the chance to dogfight in space once again. Today, some 14 months later, BioWare finally revealed the Space game.

I’m a man of my word, and I’m going to stick to what I said. Later this month, I’ll be resubscribing as promised.

For the Empire!

(Note: I previously put the meeting at Gamescom 2011, not 2012. I’m an idiot.)

Upgrade Season

Posted on October 8, 2013 by Gazimoff

w7u

Just over two years ago, I built a PC that would be able to play the ‘next generation’ of MMOs. It was a silly notion considering that, at the time, I didn’t have an idea what next generation truly meant. I just wanted to build something that would provide obscene frame rates without leaving me penniless.

It’s a strategy that worked. I’ve gone from WoW: Cataclysm, to SWTOR, to TERA, to The Secret World and Guild Wars 2, all without a hitch. I’ve managed to run them on high settings and capture stunning video. Whatever game I’ve wanted to play, my hardware hasn’t held me back.

Continue reading “Upgrade Season”

WildStar: Rocket-Propelled Narrative

Posted on October 4, 2013 by Gazimoff

WS_Settler_Scientist03

I’ve started a new writing gig, working over at MMORPG.com as their WildStar columnist. I’ll be there every week about the latest developments in Carbine’s upcoming MMO, and I’ll also be active in the comments to answer questions and dispel myths. One response in particular leapt out at me speculating about how immersive the lore would be following changes to questing systems.

From my own experience, World of Warcraft was superb at providing a sense of story. There was a deep lore that had built up over the previous three games, which the quest designers could then draw on as they filled Azeroth with content. When it first launched, I was sure to read every scrap of quest text and really immerse myself in the tales surrounding each location.

When I moved on to Star Wars: The Old Republic, I was expecting something similar. BioWare had a reputation for being great storytellers with the Mass Effect Series, and I was looking forward to something similar in MMO form. I wasn’t disappointed either – the levelling experience was huge amounts of fun, even though I found the combat a bit too similar to Warcraft.

Continue reading “WildStar: Rocket-Propelled Narrative”

Pin Your Hopes On It

Posted on October 4, 2013 by Gazimoff

paxpinspair

Competition time! This time though, it’s not me sharing the bountiful loot. Instead, you’ll need to head over to Settler in Exile, where Anhrez is running a crossword competition. The clues for this puzzle have been spread far and wide, so you’ll need to do a scavenger hunt for them.

To get you started on your voyage across the interwebs, here’s a couple to get you started:

  • 23 Across – Infamous Bringer of Justice
  • 35 Across – An Arkship

Don’t forget to head over to Settler in Exile to get the empty crossword sheet and a few pointers on where the other clues might be. Best of luck!

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