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Just Listen You Idiots!

Posted on May 8, 2012 by Gazimoff

It doesn’t matter what MMO I talk about, I’ve only ever played two thirds of the game. It doesn’t matter if it’s World of Warcraft, RIFT, Star Wars: The Old Republic or any of the countless other worlds I’ve kicked around in. Whatever the game, I’ve avoided PvP completely.

I’ve not always been like this: back in the vanilla days of WoW I’d play my hideously overpowered mage and have huge amounts of fun. Looking back, I think that my interest in PvP plummeted when all these special rules and exceptions came in. Resistance gear. Diminishing returns. Trinket rules. Yadda yadda. It went from being one game to three, all forced together like three unruly brothers.

Which is why the last few months have been incredibly strange. On the one hand there’s Guild Wars 2, where I’ve spent huge chunks of my beta time in World versus World (versus World versus World… etc). And then there’s Warhammer Online: Wrath of Heroes, a game that I’d describe as MMO PvP without all the MMO crap that goes along with it.

Continue reading “Just Listen You Idiots!”

The Trans-Temporal MMO Sausage

Posted on May 5, 2012 by Gazimoff

I’m incredibly excited by the future of MMO gaming. This year alone, the launch of TERA, Guild Wars 2 and The Secret World shows that developers aren’t afraid to experiment with new concepts in order to keep the genre alive and fresh. The free-to-play market is also bubbling away, with Firefall, Warhammer Online: Wrath of Ancients, and Tribes Ascended offering us new and unique experiences.

If anything, the free-to-play model has shown Western studios that it is possible to make a good quality MMO without the overhanging subscription free. Although we’ve seen many top-flight examples switch from subscription to free-to-play and do well, it’s likely that some of the next wave of MMOs will directly choose similar model, even if there’s a box fee attached to get started.

The trouble is, MMOs have a long lifespan. World of Warcraft has been running since 2004, but there some that started even earlier that are still in operation today. By coming up with alternative ways to generate income from MMOs, developers can keep their games running with much smaller player numbers. For new entrants looking to make a splash, the MMO marketplace is getting pretty congested.

Continue reading “The Trans-Temporal MMO Sausage”

You Can Write Too!

Posted on May 2, 2012 by Gazimoff

Boxes of chocolates are like boxes of frogs. They’re both boxes. Unfortunately, that’s where the similarity ends, as anyone who’s received a box of frogs on Valentine’s Day will surely agree. So, boxes of frogs are actually nothing like boxes of chocolates, and should under no circumstances be used as a gift for loved ones. In fact, putting frogs in boxes is a ludicrous idea, unless you happen to be a biologist specialising in amphibians.

Another thing completely unlike a box of frogs is a blog about massively multiplayer online role-playing games, such as this one. The construction, creation and maintenance of a collection of articles about your favourite MMOs is a happy, frog-free zone in which you can share your thoughts, opinions and ideas on the games you play. It can be anything you like, from the straight-talking dispenser of sage advice to the surreal idealist struggling against an inner pessimist.

Continue reading “You Can Write Too!”

Annual Pass: A Post Mortem

Posted on April 15, 2012 by Gazimoff

I promise this article is going to be the last thing I write about the World of Warcraft Annual Pass. Once this is finished, I’m done with the whole sorry saga. To me, the whole process has been a great concept gone disastrously wrong, exposing how far a company will push their terms and conditions at the expense of customer satisfaction.

It’s also – and I’m being honest here – the symptom of a bet gone bad. Of calculating the probability of when key events would happen, and getting it wrong. While these events are still somewhat inside Blizzard’s control, it’s something I’m aware I’ve got to take on the chin.

But it’s not an emotionless decision. One doesn’t just turn their back on a games studio in the blink of an eye. It takes time for opinions to change, for the fan to metamorph into the cynic. It took this latest saga to realise just how far my opinions had changed about the studio and their commercial decisions.

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Pre-Purchase for Beta

Posted on April 11, 2012 by Gazimoff

Let me be frank: I’m nervous as hell about the pre-purchase trend emerging within MMOs. While it’s understandable that publishers want to recoup earlier some of the oceans of money they sink into these games, I can’t help but feel that there’s a big potential for problems later on. The latest offer of Beta with Everything can, I think, compound the issue.

I’ll start off with the issues around pre-purchasing. In the UK at least, this is a fairly recent phenomenon. Within the space of three years we’ve gone from a free preorder system, to paying a nominal deposit, to paying full price for a pre-purchase. Sure, I can choose to wait until the game launches and the previews are our so that I feel more confident in my purchase, but then I might miss out on getting a spot on the same server as my friends or not getting the character name I wanted. Add to that special pre-purchase bonuses like early access and in-game items, and delaying that purchase can seem like a bad idea.

As Spinks  and Ravious points out, this could be the start of a worrying trend.  As more bonuses get added to pre-purchase sales, the the pressure increases on us to take the plunge and sign up.

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Guild Wars 2, Keybindings & Razer Naga

Posted on March 27, 2012 by Gazimoff

Confession time: I’m pretty excited about Guild Wars 2. After being able to get in to both press beta weekends, I’ve been impressed by the amount of detail already in the game. All the major game systems are present and correct, letting me get a real feel for what’s involved. You can find some of my more general thoughts on the game over at ZAM.

As part of the process of adapting from more stationary MMOs like World of Warcraft and SWTOR to ones that are more movement focused like TERA and Guild Wars 2, I’ve been reassessing how to make the most of my MMO-designed Logitech G15 and Razer Naga Molten. It’s not as straightforward as you’d think. Guild Wars 2 only has a single action bar with 10 abilities, which in theory would make the Razer Naga pretty much redundant. Add modifiers like weapon switching and profession abilities into the mix, and combine them with trying to limit moving your left hand so you can stay mobile, and you can see why a different approach is needed.

It’s why I spent the last four weeks playing movement based games like Team Fortress 2 in order to get used to moving again. I used to play a lot of Counter Strike and Quake 3 Arena back in the day, but raiding as a Mage in World of Warcraft has made my reflexes and spacial awareness soft and flabby. There’s only so many ways you can stand at the back pressing One, One, One, Two and occasionally moving out of bad stuff.

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Likes, Dislikes and Opinions

Posted on March 25, 2012 by Gazimoff

Videogaming is experiencing something of a golden age at the moment. We have largely mainstream acceptance for our hobby, while the creative medium outstrips any other in most metrics. We’re also very fortunate to have open communication with those that create our games, from social mediums such as Twitter through to forums and even large-scale events.

The problem is, we’re crap at providing feedback. Sure, we’ve mastered the art of shouting “This is crap” or “This is good” as loud as possible by as many people as possible. But let’s be honest, humans mastered the art of shouting loudly thousands of years ago. We’ve kind of moved beyond the idea of yelling “Fire!” or “Look, Mammoth!”. We’re dealing with PCs and consoles now, not rocks and spears. Last I heard, your iRock didn’t hook you up with Reddit.

So what gives? In this age of free and frank exchange of ideas, how can we improve the chances of getting the kind of games we want to play? And just as importantly, how can we ensure that when developers and publishers get it wrong that we don’t bludgeon them into silence with noisesome complaints? We want to be heard, but we also want them to take risks and come up with fresh ideas, right?

Right?

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Guild Wars 2: Spellcasters Quick Guide

Posted on March 17, 2012 by Gazimoff

If you’ve been reading this blog for a while you’ll probably notice that I have an ongoing love-affair with spellcasters in MMOs. Call it a mage, wizard or sorcerer – if it hurls magic then I’ll probably be playing it. Perhaps it’s because I identify with the thought of an intellectual magus studying to become proficient in arcane lore. Maybe I just have a primal desire to launch balls of fire from my hands. Who knows.

Earlier this week, ArenaNet announced that Pre-purchases of Guild Wars 2 will start on April 10th. As an added bonus everyone taking part also gets access to beta weekends. If you’re thinking of going for this MMO then I’d seriously suggest going for this deal, if only to get used to just how different this game is for spellcaster types.

As a result, I’ve gone through my notes from the closed beta back in February and pulled together this quick guide on spellcasters in Guild Wars 2, focusing on how they work, what the common features are and what sets them apart. I’ve also tried to explain how each profession feels in order to give you an idea of the playstyle. I’ve been a bit brief in some of my explanations, so if you have questions please let me know in the comments!

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Ending The Saga: Mass Effect 3’s Mistake

Posted on March 13, 2012 by Gazimoff

In case you’ve missed it, last week saw the release of Mass Effect 3. The launch saw most of the internet fall quiet as fans rapidly devoured a game almost universally praised by critics. But as players across the globe slowly emerged from an intense period of gaming, the first notes of discord started to emerge.

What started as a few quiet murmurs rapidly snowballed into an online campaign: fans were not satisfied with the game ending and started to demand that BioWare change it. Seasoned video games journalists called the movement “idiotic” and “angry”. Harsh words indeed.

But is this response from the video gaming press justified, or do the fans have a point? Have BioWare produced an ending suitable for the game, or should they go back to the drawing board? More fundamentally, can a studio enduring a difficult relationship with its fans still have a meaningful dialogue?

I’ll try to answer all these questions and more, but be warned: Here Be Spoilers.

Continue reading “Ending The Saga: Mass Effect 3’s Mistake”

Is this GAME Over?

Posted on March 12, 2012 by Gazimoff

Nearly two years ago I wrote an article about GAME group, the leading video game retailer in the UK. The firm had just announced that profits had slumped by a third, swiftly followed by the departure of the CEO and COO. Facing pressure from all angles, GAME needed to work quickly to turn the business around.

In the intervening two years little has changed. A plan to put the business back on track failed to make significant changes, with at most 60 stores being closed. Suppliers are deserting the business out of fear that they’re not going to be repaid, while a rent bill due later in March may bring things to a final conclusion. For many, the failure to stock big releases such as Mass Effect 3 signal the end of the chain.

So where did it all go wrong. Are GAME’s ongoing issues symptomatic of wider high street woes and a depressed economy, or is the company itself largely to blame? Will there be a future on the high street for all our entertainment, or will this hasten the shift to online-only sales?

Continue reading “Is this GAME Over?”

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