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Month: August 2010

Mages Making Money

Posted on August 30, 2010 by Gazimoff

By most estimates, Cataclysm is two to four months away from release. With it, everything relating to crafting and professions changes again. Some materials will become junk for a time, while others will soar in value. People are also playing less, raiding less, crafting less. Demand seems to be down for materials everywhere. My gut feel is if I’m going to be making money in this expansion, this is the last chance I’ll get to do it.

As such, I’ve been taking a good hard look at my bank contents, my professions and my gathering skills and trying to work out just how to turn it into a healthy amount of gold. There are still a few things I’d like to pick up on my main (like the Traveler’s Tundra Mammoth), plus there are a couple of alts I’m planning to level that will need riding skills and so on. I’m trying to lay the groundwork now while there’s little to do so that I’m not having to scrimp and save when the expansion hits.

Continue reading “Mages Making Money”

Of Polygons and Principles

Posted on August 24, 2010 by Gazimoff

I’m taking a break from my regular Warcraft posts to ask a basic question – is there a game that you have chosen not to play purely for moral reasons? That’s not to say that the style of game isn’t one you enjoy, but instead that you object to the content or creative direction a game takes.

Let me give you an example. I don’t play anything with FIFA in the title because I don’t like sports games as a genre. I’m not morally opposed to them though, even though my hatred of football (soccer, not American football) is fairly well known. On the other hand I know people who won’t play World War II shooters out of respect of those close to them who lost their lives. It’s this latter kind of objection I wanted to look at.

So why bring it up? Well, it turns out that I may have found the first game that I’d object to buying or playing on moral grounds. It’s surprising because it was one I’d been interested in playing for a while. Since then it seems that the focus of development has shifted somewhat.

Continue reading “Of Polygons and Principles”

Entering The Youtubes

Posted on August 23, 2010 by Gazimoff

Spoiler Warning: Video of new mage Cataclysm spells and Fire mage rotations. Filmed in Ironforge, so no location-based spoilers in this one. There’s more to come, so subscribe to the Youtube channel!

One thing I promised to do as part of my beta coverage was produce some videos of the mage changes in Cataclysm. They say that a picture tells a thousand words, and sometimes it’s more helpful to produce a video showing something than a blogpost describing something.

This is the first video, covering an intro to the new spells and effects and a quick look at rotations. I’m hoping to put subsequent videos together to go into further detail on particular aspects.

Apologies for the low quality. Although I’ve bought a copy of FRAPS, I’m going to have to wait a few weeks before I can get a copy of Sony Vegas. After that, things should definitely improve.

If there’s anything that you’d like to see in a video, feel free to ask and I’ll do what I can. No promises though!

Thanks for watching!

Will My Computer Run Cataclysm?

Posted on August 18, 2010 by Gazimoff

The most common question I get asked about Cataclysm is “will it run on my computer?” Not something about mages, not what the new zones are like. Not even how I’m finding it, or how much testing I’ve done. It seems the biggest worry I come across is if people have to buy a new machine so that they can play Blizzard’s latest expansion.

As a result, I’ve done some basic testing in order to be able to answer this simple question. Trouble is, it’s not an easy one to answer. There are so many variables to consider – do you raid, what graphics settings do you use, etc. The best I can hope to do is give you a relative idea of how my machine performs in the beta and provide you with enough information so that you can make your own comparisons.

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Beta Patch – The Pyromaniac’s Impact

Posted on August 15, 2010 by Gazimoff

Spoiler Alert: Discussion of Mage changes in patch 12759. In this article, I’ll also be focusing on Impact, Pyromaniac and AoE talents and how they’ll work together in a solo, dungeon and raid environment.

A whole slew of mage changes came out in the most recent patch. The main ones were around armour specialisations and talent masteries. Wearing our normal gear (complete cloth armour) nets a handy 5% increase in Intellect. For fire mages, Mastery now gives us a tasty bonus to the DoT component of our spells. Both the specialisation and mastery appear in our spellbook once we’ve learned them from the trainer.

The new teleport bar that I mentioned after the previous patch has now been fleshed out with all teleport spells. The only snag is that only the Dalaran and Shattrath spells work now, meaning that for most mages it’s now a two-hop trip to wherever we want to go. Even so, it’s still better than catching a boat everywhere.

Apparently there are new teleport and portal spells available to the new Tol Barad PVP zone, although I haven’t had a chance to test these yet. There are currently no teleports or portals to Vash’jir, Deepholm or Uldum, although there are static portals at Stormwind and Orgrimmar.

The other big change is that creature damage has been heavily ramped up from level 65 onwards. Level 82 outdoor creatures now do four times as much damage as they used to, which is horrendous news for cloth classes with little to no damage mitigation.

Currently, solo questing involves constant use of mana shield, counterspell and frost nova. And that’s for every single pull, just to stay alive. Going toe to toe with mobs in Deepholm is an excruciating experience – you have to work hard to take down a single mob. If you have anything add to the fight, you’re toast. Don’t forget that Polymorph won’t help you there as almost everything you fight is an elemental of some description.

Continue reading “Beta Patch – The Pyromaniac’s Impact”

The Quest Converyer Belt

Posted on August 13, 2010 by Gazimoff

Spoiler Alert: Discussion of the phasing technology used in Cataclysm, it’s history, application and the problems surrounding it. Some allusion to in-game events/quests, although no specific details.

Back in Vanilla, Warcraft was mainly a scattering of quest hubs, each with their localised set of quests. Sure there may have been prerequisites such as a minimum level, but by and large you could quest where you liked. In Cataclysm the experience is streamlined into quest tunnels that guide you through a zone from one end to the other. To help with this, phasing is the toy of choice in the quest designer’s toolbox.

Phasing as a technology started out with a single quest in Burning Crusade. “Intercepting the Mana Cells” was added in patch 2.4.0 as part of the daily quests for the Shattered Sun Offensive. These quests were part of the overall Sunwell Plateau content update, adding the final dungeons and raid instances before the release of Wrath. In the quest, the player used a device to move “out of phase” and be able to interact with the items they needed to complete the quest.

Continue reading “The Quest Converyer Belt”

Under The Sea

Posted on August 8, 2010 by Gazimoff

Spoiler Alert: Pictures of fish! With funny names! And funny faces! And nothing at all to do with anything else really, apart from the funny fishes! It’s not even mage-y!

As you probably know already, Cataclysm ushers in a whole range of changes. New places to explore, new creatures to see. For the seasoned adventurer it’s like being a kid in a toystore – you want to look at everything all at once, and your determined to try growing a bazillion eyes in order to do it.

Since I’ve been spending a lot of time gawking at these strange creatures instead of actually doing any beta testing, I thought I’d share some pictures of them. Be warned, there are pictures of fish ahead.

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Entering Beta: The 80 Fire Mage

Posted on August 6, 2010 by Gazimoff

Spoiler Alert: Discussion of the latest changes to fire mages in build 12694. Also covering a few general and mage related UI changes and some speculation around what they indicate.

The latest beta realm patch was recently released, bringing with it a range of changes to the Mage fire tree (full notes in the forums). I’d been holding off doing any serious work on my level 80 transfer because these changes were inbound, and it’s definitely been worth the wait. The subtle playstyle changes have livened up the spec, both for PvE and PvP fans alike.

First up, let’s look at the baseline. Comparing my mage to his Wrath counterpart, his health pool has crept up almost 10k hp while his mana pool has remained flat at around 25k. Spellpower, haste, hit and crit percentages are also broadly in line with those in the current live game (although Spellpower is slightly higher in beta). Making the transition should be fairly smooth. The biggest issue will be the wasted spirit statpoints on non-set or filler gear – reforging or replacing may be the best way to deal with these items.

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New Mage Experience: Pt 1

Posted on August 1, 2010 by Gazimoff

Spoiler Warning: Discussion of the early Mage class experience, including when spells become available and how they impact gameplay. No lore, story or plot spoilers.

After firing up the Cataclysm beta on Friday evening, I’ve since tried a handful of characters. My level 80 mage has now been copied over, mainly so that I can have a look at the fleshed out talent trees. Because there’s a whole batch of changes to the Fire tree due to land in the next beta build, I’ve instead focused on the experience of rolling a new mage.

I initially started off by rolling a Gnome but there are currently a handful of bugs for both Gnomes and Trolls at character selection. As a result I decided to try a Worgen so that I could get a feel for the new starting area at the same time. Don’t worry though, I’ll be keeping this all Mage-centric.

Continue reading “New Mage Experience: Pt 1”

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