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Month: February 2012

The Movement-Based MMO of the Future

Posted on February 25, 2012 by Gazimoff

If there’s one thing that the recent MMO betas have shown me, it’s that I need to raise my game. The days where I’d be able to casually stand at the back, throwing out spells and dodging the occasional bad stuff are fading fast. The new world order is in keeping characters moving purely in order to survive.

For those of us brought up on a diet of Warcraft, Rift and Star Wars, spellcasters have been in a priviledged state where most of the PvE combat is managed for us. We have a small selection of abilities to choose from, a list of easy-to-spot things to stay out of and a simple role to do. It also makes for boring combat – once you have a fight memorised you’re laughing.

But changes are on the horizon. In the future breed of MMOs roles are more loosely defined and combat systems have been revamped. Instead of staying at range and just flinging spells, Spellcasters are likely to be taking a much more active role in the future. As I’ve found to my cost recently, this isn’t going to be an easy one for many of us to adapt to.

Continue reading “The Movement-Based MMO of the Future”

MMOs: The Changing Social Context

Posted on February 17, 2012 by Gazimoff

When I started playing MMOs there was a general feeling that the game itself was the social hub. You’d log in and chat to people while playing the game, making new friends in the process. The game would support everything from building a core network of friends through to being able to group up and defeat tough content together. For many of us, the game world also represents our social world.

All this is changing. As our preference shifts from one game to another we’re faced with two options: try and take our social network with us or abandon it and build a new one. As Azuriel mentioned in the comments last week, this continual relationship building can become frustrating. In the absence of portable social tools in our MMOs, many of us are turning to low-friction networks like Twitter instead.

But are MMO developers missing a trick here, or should they accept that gamers are migrating their social networks away from the games?

Continue reading “MMOs: The Changing Social Context”

Becoming The Nomad

Posted on February 10, 2012 by Gazimoff

My approach to MMOs is changing. I used to be someone who sticks to a game for several years, but now I consider changing every six months. It’s something I first felt back in August last year, and explored further when I thought there might be a limit on the number of subscription MMOs that could coexist. But is this change a natural thing that all MMO gamers go through, and is it healthy when MMOs are banking on years of subscription revenue to break even?

Back when I started playing World of Warcraft I made a promise to myself – this would be the game I would stick with until the servers were switched off. I was young, fresh and naive in the ways of MMO gaming. I honestly felt that this would be the game for me.

Since then there’s been a few distractions. Lord of the Rings Online, Age of Conan, and Aion have all managed to tempt me away for a few weeks, but it’s never been anything permanent. Even during my time in Rift there was an understanding that Warcraft was still my primary game.

Over the last six months my perspective has been changing. I’ve been shifting my stance from someone who has a primary game with an occasional dabble in a secondary title. Instead I’m becoming the MMO nomad, charting a route through the upcoming releases without any plans to stick to a particular title.

Continue reading “Becoming The Nomad”

SWTOR Endgame: Fixed!

Posted on February 2, 2012 by Gazimoff

I’ve been talking with a couple of people about the state of endgame in Star Wars: The Old Republic and we pretty much all agree the same thing – it’s good when you can get into it. The lack of an LFD tool and low number of raiding guilds mean that a lot of players are left choosing between PvP or daily quests.

That isn’t such a great choice for me – my PvP skills are slightly worse than my ability to paint the Mona Lisa using tarmac, with my feet, and blindfolded. Daily quests have a tendency to get very old very quickly, leaving me looking at raiders like a kid with his face pressed up against the toy shop window, peering in at all the goodness without being able to take part.

So we had a think about what else we could do, and we think we have a solution that everyone will enjoy.

Continue reading “SWTOR Endgame: Fixed!”

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