Today’s article is a guest post from Honor’s Code.
Let me put on my armchair Game Designer hat for a moment. Put yours on as well and join me as we think about AAA MMOs.
I think we can agree on the goal. All of us, from the bean counters at production houses, to the developers, the QA Testers, to the players themselves, want a great game. What we want to create is a great ride, an experience if you will. We want an experience that can be picked up and enjoyed and shared with a wide variety of people. This is necessary to create a reliable and sustainable fan base which in turn brings in enough revenue, with whatever business model is used, to keep the servers running and keep us and our employees gainfully employed.
While we can all agree on the goal, how to get there is the topic of vigorous debate. At a high level, we want an immersive world with many fun activities to engage in. We know that different people find different activities fun, so we will need a wide range of activities. We don’t want to force any players to do things they find ‘unfun’ so many of those activities will need to be optional.