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Category: WildStar

WildStar: The End

Posted on November 29, 2018April 3, 2023 by Gazimoff

I always knew there would come a day when WildStar closed for good, but I never expected it to be so soon. Bursting onto PCs in 2014, the brand new MMO brought attitude and charm in equal measure, quickly developing a cult following. Alas, the numbers were never great enough to sustain the project, leading…

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Crowdsourcing MMO Design

Posted on March 19, 2016 by Gazimoff

Today, I’m going to look at two related topics. The first came out of a new initiative from Carbine Studios called DevConnect, where the studio asks players for input on potential changes to WildStar. The first topic is about faction barriers – a subject that had grabbed my attention following Liore’s blogpost on it earlier this…

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WildStar: Seeking an Artist

Posted on January 23, 2016 by Gazimoff

Over countless years spent playing MMOs, I’ve explored scores of fantastical virtual worlds, seen incredible creativity manifested in breathtaking beauty, and taken part in some legendary stories. Fortunately though, I’ve not been a solo adventurer, left to wander the wilderness alone; at each step in the journey, I’ve shared these experiences with an amazing person, who…

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WildStar Free-to-Play Competition – The Winners!

Posted on October 14, 2015 by Gazimoff

Wow, that was hard. My recent WildStar competition earned a flurry of responses, both in the comments and by email. And so many of them were very, very good – it made choosing winners very difficult. But winners had to be chosen, and so here they are. First Place – OxTube I said that submissions…

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WildStar Competition: Prepare for Free-to-Play!

Posted on September 9, 2015 by Gazimoff

In case you hadn’t heard the news, WildStar (possibly my favourite MMO at the moment) is going Free-to-Play. A date has been set for this cosmotronic change, with servers being switched over later this month on September 29. If you’ve not tried the sci-fi world since launch, my latest column gives a run-down of the changes….

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Competition: Win WildStar Swag!

Posted on August 20, 2014 by Gazimoff

Thanks to the very generous people at NCSoft and Carbine Studios, I managed to make it back from Gamescom with a sack full of delicious WildStar swag! But, rather than keep it to myself, I wanted to share it with you fine folk. Here’s what’s on offer: First Prize: Plush Rowsdower & Gamescom Loot Code…

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WildStar: Rocket-Propelled Narrative

Posted on October 4, 2013 by Gazimoff

I’ve started a new writing gig, working over at MMORPG.com as their WildStar columnist. I’ll be there every week about the latest developments in Carbine’s upcoming MMO, and I’ll also be active in the comments to answer questions and dispel myths. One response in particular leapt out at me speculating about how immersive the lore…

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Pin Your Hopes On It

Posted on October 4, 2013 by Gazimoff

Competition time! This time though, it’s not me sharing the bountiful loot. Instead, you’ll need to head over to Settler in Exile, where Anhrez is running a crossword competition. The clues for this puzzle have been spread far and wide, so you’ll need to do a scavenger hunt for them. To get you started on…

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WildStar: The Combat Special Sauce

Posted on September 26, 2013 by Gazimoff

How do you make a combat sandwich? For Carbine, you start off with some freshly baked Movement bread, add a couple of slices of Aiming meat and some delicious Crowd Control cheese. But a signature dish isn’t complete without special sauce, and in WildStar that’s Ability Mechanics. Although it’s still an MMO sandwich, it’s vital…

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WildStar: Ship Shape with Shiphands

Posted on September 25, 2013 by Gazimoff

If you think that dungeons and raids are the only instances you’ll find in WildStar, prepare to be corrected. A few weeks ago, WildStar content designer and zone lead Kristen “Caydiem” DeMeza posted on the WildStar Central forums about a previously unknown form of content. Described as quick experiences for 1 to 5 players, ‘Shiphand…

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