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Category: Uncategorized

Discovering Palia

Posted on June 3, 2021April 3, 2023 by Gazimoff

It takes a lot to drag me out of retirement. And yet, with the announcement of their first game, Singularity 6 has managed just that. Palia looks to be a tranquil, laid-back experience that’s heavy on social bonds and community building, and light on the competitive combat that dominates online gaming today. And that potent combo is totally my jam.

There’s hints of Stardew Valley, Animal Crossing, and Legend of Zelda: Breath of the Wild in the lush new announcement trailer, with beautiful scenery and curious characters captured directly in-game. The post-apocalyptic vibe has also grabbed attention with WildStar’s legacy playerbase, which is just as well considering Palia will be a full-fledged MMO. A new home for lost souls to call their own? Possibly.

Peeking behind the curtain a little, Singularity 6 was formed by Aidan Karabaich and Anthony Leung, two former Riot Games devs that quit the LoL-house to start something new. Their premise was to build a cozy world, a “community simulation MMO.” And it’s an idea that’s attracted big money, with investors like a16z, FunPlus Ventures and London Venture Partners backing the studio to nearly $20 million. After attracting talent from Blizzard, Epic, Riot and even Carbine (Karabaich was the former Spellslinger class designer), the studio now feels confident about lifting the lid on this ambitious project

But what exactly is Palia? The premise is steeped in high fantasy, where thousands of years have passed since humanity last walked upon the world. Hallmarks of their grand civilization and monuments to their mastery of magic litter the landscape, but the lost race had vanished into legend. Today, on the cusp of being forgotten, humans have started to re-emerge.

As one of these re-appearing humans, we’ll be discovering a world that has learned to move on and live without humanity’s influence, building a home for ourselves in a familiar and friendly yet utternly different community.

We’re told that gameplay will include gardening, fishing, cooking, and more, with skills levelling up and unlocking new abilities. I’m hoping that these will include social aspects, like being able to work on big gardening projects together and engaging in cooking challenges Overcooked-style. It’s a fair guess to assume that we’ll also have to gather and farm materials for our crafting projects, which gives the potential for expeditions to locate rare and precious resources.

It’s also fair to say that the pandemic has probably helped to shape some of these ideas. Singularity 6 is open that many staffers have never met face-to-face, relying on games to learn about each other and build bonds. MMOs have long been about forging communities across cities and continents, and the year-plus in lockdown may have ended up being a stimulating boon to the studio.

Either way, Palia looks set to be almost unchallenged in the online gaming space. Low competitive gameplay, high social focus, plus a cozy and welcoming atmosphere sound like a shot in the arm for the MMO genre. And I’m totally down with that. 

My MMO Picks for 2018

Posted on December 28, 2017 by Gazimoff

When I look back at 2017, the MMO landscape is tinged with disappointment. Destiny 2, my big hope for online extravagance, failed to live up to expectations. World of Warcraft has hit another lull in the gulf between expansions. Over the last 12 months, nothing new has truly landed and stuck.

Yes, there’s a few surprises. Final Fantasy XIV launched its Stormblood expansion, while Guild Wars 2 brought us Path of Fire (more on both later). But, putting these to one side, the biggest breakouts in online gaming haven’t brought us grand new MMOs. Instead, tight new ideas like PlayerUnknown’s Battlegrounds and Fortnite have dominated the online scene.

Anyhow, enough dwelling on the past. Looking onwards to next year, and there are some significant gems on my release radar. Not all of them are MMOs in the purest sense, but I’m confident this selection will still scratch that itch. So, without further ado, here are my MMO picks for 2018.

Continue reading “My MMO Picks for 2018”

Warcraft: Legion – Endgame Perfected?

Posted on September 23, 2016 by Gazimoff

wowscrnshot_091816_141613With a few notable exceptions, levelling in MMOs is a temporary experience. We get a few weeks of meaty questing and cinematics, followed by months of waiting for content updates. It’s the Achilles Heel of the theme-park experience – rich and deep while it lasts, but bland and repetitive once the cap is reached.

I’ve made no secret about how much I was put off Mists of Pandaria, seeing a small forest of exclamation marks to mark the daily quest hub, as if to signify where I’d be spending the rest of the expansion. Warlords of Draenor tried to mix it up with the Garrison experiment, but it left me feeling less like a hero and more like a middle manager.

Which is why I’m surprised with how I feel about Legion. Sure, there’s an element of nostalgia here, as familiar NPCs play out a story that feels more like a main event than a timeline-based distraction. But it’s also been – and continues to be – hugely enjoyable to play, and that includes the time I’ve spent dancing around at cap.

How has Legion pulled off this magic trick? Looking deeper, I think there’s a clever blend of design choices at work, all acting together to make that endgame experience as frictionless and immersive as possible.

Continue reading “Warcraft: Legion – Endgame Perfected?”

WildStar Swag Competition – The Winners!

Posted on September 9, 2014 by Gazimoff

A few weeks ago, I ran a competition to win some delicious WildStar swag that I’d managed to bring back from Gamescom. After being flooded with entries (my inbox is still trying to recover), I was really impressed with both the quality of entries, and by how much people said they had fun doing it. Picking winners has been tough, but I’ve eventually managed to select some. So, without further ado, here they are!

Elthuria.140820.174641
In first place is Elthuria from Lightspire, with this snazzy spellslinger!

In second place was Zoui, with this awesome Mordesh!
In second place is Zoui, with this awesome Mordesh!

And in third place is Aecius with this sharp Cassian!
And in third place is Aecius with this sharp Cassian!

There were also seven runners up, each winning a WildStar Gamescom loot code. These were Lady Annieloy, Kearns, Mashakey, Odin, Farley, Jay and Kaboom!

Lady Annieloy
Lady Annieloy

Farley
Farley

Jay
Jay

Kearns
Kearns

Kaboom
Kaboom

Mashakey
Mashakey

Odin
Odin

Once again, thanks to everyone for taking part – I wish I had prizes for all of you! Just to show how tough it was, here’s a selection of other entries we received. Enjoy!

In Memory: Judy Freeman

Posted on February 3, 2014 by Gazimoff

It seems like yesterday.

After blogging about MMOs for the best part of two years, I’d landed my first paid writing gig, producing features and the occasional bit of news for ZAM. It was a dream-come-true for me; a chance to learn how to create professionally, and to put those creations in front of a huge audience. I was alive with innocent excitement. The Editor-in-Chief at the time, Christopher Tom (now doing a superb job over at Riot), introduced me to the team.

Including Judy Freeman, the copy editor.

I was paranoid. Would my words be up to scratch? Would my distinctly British sense of humour translate across the ocean? Would my eccentric idioms be struck down by the stern gaze of this unknown entity? I needn’t have worried. In her own words:

As I see it, my job is to make my writers look great so I polish and burnish. My goal is to forever remain invisible to the reader. If he/she can see my work I have failed. I will never ask you to write in my style but will do everything I can to make yours glow.

Writers often say that they write for an audience, and mine was Judy. Over the course of a year and a half, I’d try out ideas on her. Test the waters, see if something worked. Sometimes it was a huge success, like the time I wrote a preview entirely using an in-game narrative. Other times it ended up being redrafted and refined, like some of my very first interviews. But she was always there, being encouraging and supportive. I never had much confidence in my own ability, feeling like a pretender, but Judy lent me hers.

She also taught me a lot about American English. People stateside are never keen, but they are sometimes eager. Groups of people – teams, corporations, studios – are singular, not plural. Drop the u here and there, slide in the z occasionally, and it all works. Even if she had to correct me regularly. There were the times when I was scrambling to meet a deadline or embargo drop, and she’d work late into the night to have it ready for publication in the morning.

Even after I moved on to pastures new, we still caught up occasionally. Sometimes by Skype, sometimes by email, just to shoot the breeze. She’d tell me what she thought of Downton Abbey, and I’d grimace inside at what she’d think of the UK as a result. But it was all good-natured. She was still working away with her collection of red pencils, sharpening articles as an unsung hero.

Last week, Judy died. Cancer has robbed the world of a good friend, mentor and muse. I have no words – and she’d probably laugh and gently mock me – but grief and loss. She touched almost everything I wrote, but her influence on me went far beyond it. Judy made me think more about the craft of choosing and placing words together than anyone.

Judy had been at ZAM/Wowhead for over 5 years, with countless writers on numerous games. It’s staggering to think just how much she worked on, yet always being fresh, inquisitive and passionate about the content she pruned and polished. I missed her when I moved on, and I miss her even more now.

Thank you, Red Pencils. For everything.

Powering a Million Idiot March

Posted on September 11, 2013 by Gazimoff

Raiding is serious business. For the hardcore guilds at the bleeding edge they’re an all-consuming endeavour. But what if, every month or so, they became a chaotic lemming-fest? That’s the thought behind WildStar’s Million Idiot March, a ‘special weekend’ idea currently being kicked around.

When I interviewed Carbine executive producer Jeremy Gaffney, the idea sounded simple enough. Lift the entry cap, let people zerg their way through, and maybe get their hands on some loot. There are no promises though, and the ‘tough as nails’ philosophy will probably mean more carnage than celebration.

Unfortunately, nothing is ever quite that simple. Although it sounds like a great idea (and there’s certainly a ton of support for it), there’re actually a fair few technical challenges to leap through. And that’s before anyone’s worked out if a mode that sounds fun on paper is actually great to play in practice. That said, if Carbine pull it off, it’ll be awesome.

Continue reading “Powering a Million Idiot March”

On the Shores of Lag

Posted on November 19, 2012 by Gazimoff

This weekend was jammed solid with choice for MMO gamers. SWTOR had just ushered in the mission chain to gain HK-51 as a companion droid. Trion launched RIFT: Storm Legion earlier this week. Planetside 2 wrapped up its open beta, while City of Steam started theirs. If you’re into online gaming, you were literally spoiled for choice this weekend.

And, of course, Guild Wars 2 started their much-vaunted Lost Shores Event, combining three days of nautical adventure with an open invitation to everyone with a friend already in the game.

It’s also been a weekend of bugs, as if some technophobic Midas has been creeping around server farms globally, disrupting code and torturing servers. No game has been completely error-free, but some have suffered more than others. And when games suffer, the gamers suffer with them.

Take Guild Wars 2 for example. Ignoring the small concern that the team eschew the notion of using public test servers, the Lost Shores event started with a small handful of bugs. Nothing major or crippling, unless you take into account the 24 hour limit to complete this initial phase. Arenanet subsequently relented on this, retaining some of the fixed quests into the second day.

Continue reading “On the Shores of Lag”

Guild Wars 2, Keybindings & Razer Naga

Posted on March 27, 2012 by Gazimoff

Confession time: I’m pretty excited about Guild Wars 2. After being able to get in to both press beta weekends, I’ve been impressed by the amount of detail already in the game. All the major game systems are present and correct, letting me get a real feel for what’s involved. You can find some of my more general thoughts on the game over at ZAM.

As part of the process of adapting from more stationary MMOs like World of Warcraft and SWTOR to ones that are more movement focused like TERA and Guild Wars 2, I’ve been reassessing how to make the most of my MMO-designed Logitech G15 and Razer Naga Molten. It’s not as straightforward as you’d think. Guild Wars 2 only has a single action bar with 10 abilities, which in theory would make the Razer Naga pretty much redundant. Add modifiers like weapon switching and profession abilities into the mix, and combine them with trying to limit moving your left hand so you can stay mobile, and you can see why a different approach is needed.

It’s why I spent the last four weeks playing movement based games like Team Fortress 2 in order to get used to moving again. I used to play a lot of Counter Strike and Quake 3 Arena back in the day, but raiding as a Mage in World of Warcraft has made my reflexes and spacial awareness soft and flabby. There’s only so many ways you can stand at the back pressing One, One, One, Two and occasionally moving out of bad stuff.

Continue reading “Guild Wars 2, Keybindings & Razer Naga”

Five Things To Do Before SWTOR Launch

Posted on December 12, 2011 by Gazimoff

With the launch of Star Wars: The Old Republic due tomorrow for Early Access preorder players and on 20th December for everyone else, now is the time to get those last minute pre-launch activities complete. With the hours ticking away til we’re finally allowed to invade the live servers, now is a great time to distract yourself from clockwatching with this collection of useful missions.

The Last Minute Tune-Up

Now would be a great time to clear out your PC and have it ready for some intense game playing. Start by checking for driver updates for your graphics card and running Windows Update for all those latest bugfixes. Clear out a healthy amount of space for wherever you’re planning on installing the game- you’ll need about 20Gb for the client and another 5GB for temporary files. If you have one, look at squeezing the client on to your SSD in order to improve those load times.

Grab the Client

If you’ve preordered the game you can now pre-load it onto your system ready for your early access to become active. In order to do this simply head over to the pre-load page and follow the step by step instructions. You’ll need around 25GB free space to perform the install. Remember to run the client a few times to make sure it’s fully patched and ready to play.

Continue reading “Five Things To Do Before SWTOR Launch”

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