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Blizzard Engineering: The Nuggets from Blizzcon

Posted on November 12, 2017 by Gazimoff

It’s not often when you hear engineers talk about the games they’ve been working on. It’s like a peek inside the machine, or under the hood. So it’s no surprise that I was pretty geeked out when I heard that two CodeCraft panels would be running at this year’s Blizzcon. As it turns out, the…

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WoW Communities: Create Your Own Realm?

Posted on November 8, 2017 by Gazimoff

The meaning of a Realm in World of Warcraft has become incredibly blurred. It’s no longer a distinct cluster of servers, or even a static circle of characters.Over time, patches and expansions have added cross realm LFG tools, shared cities and a sharded open world. Battle for Azeroth will even change how PvP servers work,…

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Battle for Azeroth – First Thoughts

Posted on November 7, 2017 by Gazimoff

Another Blizzcon has happened, and another World of Warcraft expansion has been announced. Recent expansions have focused on defeating external threats, but  Battle for Azeroth aims to reignite the classic conflict between the Alliance and Horde. Only this time, it feels a little more… balanced. I’ll admit, I did cheer slightly when I realised Lordaeron was…

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WoW Classic – How It Might Work

Posted on November 4, 2017 by Gazimoff

Vanilla – it’s a flavour of Warcraft that veterans remember fondly. Class raids to Stratholme, 40-player raids through Molten Core, and camping general chat to find dungeon groups. It was a time before transmogs, flying mounts, or pet battles. And now, in the form of Warcraft Classic, it’s making a return. The WoW community was…

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That Destiny 2 PC Banwave

Posted on October 26, 2017 by Gazimoff

On Tuesday 24th October, Destiny 2 finally launched on PC. One of the most anticipated releases of the year, Bungie’s platform debut became gained even more interest following an incredibly successful beta test. By all accounts, the open-world FPS performed brilliantly and looked gorgeous on a wide range of hardware. Unfortunately, much of that goodwill…

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Destiny 2: PC Beta First Impressions

Posted on August 29, 2017 by Gazimoff

Previously, I was cautiously optimistic about the Destiny 2 beta on PC. Unsurprisingly, after hitting it for a few hours yesterday, I’m much more enthusiastic. I’ve always felt that good first-person shooters are played best with a mouse and keyboard, and Bungie’s latest served to reaffirm that opinion. Even so, I can’t help but think…

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Destiny 2: Cautious Optimism

Posted on August 27, 2017 by Gazimoff

Destiny 2 is right around the corner. For console players, just a few short weeks remain before launch day. PC gamers will have to wait until late October for their turn, but the open beta this week should help soften the blow. It’s a time to check system requirements, clean out drive space, and ponder…

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Broadband Blunders & Mac Machinations

Posted on August 26, 2017 by Gazimoff

This is a story in two parts, both revolving around a simple desire: to turn my ageing MacBook Air into a simple gaming machine. Bought in late 2013, it was nearing the end of its useful life as a workhorse, and I’d been eyeing up the more modern Pro line to replace it. To eke…

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Dauntless Founders Alpha Preview

Posted on August 24, 2017 by Gazimoff

Disclaimer: I bought into the Founders Alpha. As such, the usual caveats apply: wanting to avoid buyer’s remorse, wanting something to be good because you’ve sunk money into it, and so on. If you’re not comfortable with risking your investment in an Early Access beta that you might not enjoy, then don’t. With that out…

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Path of Fire – a Delicious Demo Experience

Posted on August 13, 2017 by Gazimoff

Earlier this week, I promised that I’d be taking a look at Path of Fire, the upcoming expansion for Guild Wars 2, during the open demo weekend. I wanted to discover for myself if the sense of wonder had been rekindled, teasing me to explore mysterious new lands. I wanted to feel like I could…

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