I’ve been spending a lot of time thinking about how I was going to kick off Smile Week. About which ideas I’d pull together and what stories I’d share. Unfortunately I’d spent a lot of time thinking and not very much writing, which isn’t very helpful.
As I sat on the train between Manchester and Winchester staring out of the window into the darkness I wondered how to start it all. Then I did what any gamer would do – I picked up my smartphone and had a quick blast on Cut The Rope. Feeding Omnom those delectable pieces of candy made me realise something.
Gaming is everywhere
The normal reaction to this is “so what?”, and it’s a reasonable response. But it wasn’t so long ago when playing video games meant hooking a mysterious box up to your telly, digging out an audio cassette and praying to the gods of small chaos that your game wouldn’t crash when the tape stopped.
Since those early days gaming has spread to infest itself in almost all consumer electronics devices made today. They’re no longer tethered to the home, instead being as portable and accessible as a book.
Continue reading “Smile Week: Incredible Ubiquity”

