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Category: MMO Musings

MMOs: The Changing Social Context

Posted on February 17, 2012 by Gazimoff

When I started playing MMOs there was a general feeling that the game itself was the social hub. You’d log in and chat to people while playing the game, making new friends in the process. The game would support everything from building a core network of friends through to being able to group up and defeat tough content together. For many of us, the game world also represents our social world.

All this is changing. As our preference shifts from one game to another we’re faced with two options: try and take our social network with us or abandon it and build a new one. As Azuriel mentioned in the comments last week, this continual relationship building can become frustrating. In the absence of portable social tools in our MMOs, many of us are turning to low-friction networks like Twitter instead.

But are MMO developers missing a trick here, or should they accept that gamers are migrating their social networks away from the games?

Continue reading “MMOs: The Changing Social Context”

Becoming The Nomad

Posted on February 10, 2012 by Gazimoff

My approach to MMOs is changing. I used to be someone who sticks to a game for several years, but now I consider changing every six months. It’s something I first felt back in August last year, and explored further when I thought there might be a limit on the number of subscription MMOs that could coexist. But is this change a natural thing that all MMO gamers go through, and is it healthy when MMOs are banking on years of subscription revenue to break even?

Back when I started playing World of Warcraft I made a promise to myself – this would be the game I would stick with until the servers were switched off. I was young, fresh and naive in the ways of MMO gaming. I honestly felt that this would be the game for me.

Since then there’s been a few distractions. Lord of the Rings Online, Age of Conan, and Aion have all managed to tempt me away for a few weeks, but it’s never been anything permanent. Even during my time in Rift there was an understanding that Warcraft was still my primary game.

Over the last six months my perspective has been changing. I’ve been shifting my stance from someone who has a primary game with an occasional dabble in a secondary title. Instead I’m becoming the MMO nomad, charting a route through the upcoming releases without any plans to stick to a particular title.

Continue reading “Becoming The Nomad”

Replacing the Superficial Intelligence

Posted on January 31, 2012 by Gazimoff

I have an opinion on Non-Player Characters. It emerged in the days of the first escort quest I attempted, when the computer-controlled NPC I’d be chaperoning would sprint ahead to certain death at the hands of hungry skeletons. If they weren’t sprinting ahead they’d probably stopped to admire a particularly intricate pebble and forgotten all about me. Either way you’re probably looking at death or failure, or more usually both.

At that point my opinion of NPCs was cemented: dumb as a bag of bricks.

Since that day we’ve had Warlocks and Hunters in World of Warcraft trying to order around pets and minions. Sometimes it works, sometimes it doesn’t. Spin the artificial intelligence roulette wheel and find out if your trusty sidekick is going to help or just stand there like a lemon. And although things have improved over the years, the lemon is still on that scoring board.

Continue reading “Replacing the Superficial Intelligence”

Getting Started with MMO Blogging

Posted on January 29, 2012 by Gazimoff

In the time since I started blogging about MMOs, I’ve learned a huge amount about writing, sharing and being part of a staggeringly huge community. In many respects though I’m still a noob, bumbling around and making mistakes. Things like the blog going offline due to setup or configuration errors because I’m too stubborn to use a free service, or losing my entire blogroll moving from one host to another.

I also look at the other bloggers and still feel amazed. How on earth does Tobold manage to come up with a new topic to write about every day? Where do Psynister and Cynwise find the time to put together their detailed, well researched guides? How does Spinks manage to read all the things and pull it all together into a well researched reflection of both the community and her own opinion? What inspired I Like Bubbles to convert the rant into an entertaining art form? How is The Daily Blink regularly and consistently funny?

When MMO Melting Pot mentioned that people felt intimidated by long-standing bloggers I was surprised to see my name listed there. I guess I still see myself as a newcomer to blogging compared to a lot of other people. It also reminds me how lucky I am to have created something that seems to work, even though I have no clue how I managed it. Part of me puts it down to trial and error, while another part reasons that it’s just fluke.

Even so, when I started out with MMO blogging I was given a bucketload of advice from a range of different people. There were many good lessons that I learned, but the four most important ones were these. I don’t know if they’re common sense (something I don’t have) or based on old proverbs, but they’ve worked for me. If you’re starting out as an MMO blogger or you’ve been doing it for a while but you’re struggling with it, I hope these are helpful.

Continue reading “Getting Started with MMO Blogging”

My Struggle with Sandboxes

Posted on January 27, 2012 by Gazimoff

I’ve been having a bit of a Minecraft kick lately, after finally getting enough time to enjoy the recent(ish) updates. The world generator now spawns features like abandoned mines, subterranean strongholds and populated villages as part of an Adventure Mode overlay.

The great thing about this Adventure mode is that it’s entirely optional. You can either spend time building the huge mine cart roller coaster you’ve always wanted, or you can build the portal, traverse the Nether and defeat the Ender Dragon. Or you can do both at the same time.

It’s also convinced me to check out the limited selection of sandbox MMOs currently available. After digging into EVE, Wurm Online (a previous Notch creation) and the Glitch beta, it becomes pretty obvious who these games are aimed at: builders. Go to this location, harvest these resources. Go to that location and build something with what you’ve gathered. Sometimes there’s a “kill ten rats”, but before you can do that you have to find a tree, cut it down, mine some iron, learn how to blacksmith, until finally… the rats have gone home for the weekend.

Continue reading “My Struggle with Sandboxes”

Pure DPS: The One True Class

Posted on January 11, 2012 by Gazimoff

Every so often I hear this argument crop up: character classes that can only deal damage shouldn’t exist in modern MMOs. Every class should instead be able to switch to tanking or healing, or possibly even both. The idea is that a shortage of any one of the three roles should be resolved by players switching over to fill that demand.

I’ll admit that it is a tempting concept. When I was designing my own MMO I was keen to allow players to pick any direction they wanted to head in. By providing them with freedom for their character, the idea was that you’d end up with an even population of tanks, healers and DPS depending on the demand for those roles. Interestingly, this is the same concept now being used in The Secret World.

I also don’t think it’ll work.

The problem’s a basic one. Very few people actually enjoy healing or tanking. You need a will as tough as iron to handle these roles without being reduced to a wreck when the blame truck rolls into town and tries to work out why we’ve failed to kill the raid boss for the fifth time that evening. For everyone else, pick a DPS class that you know will never ever be asked to tank or heal. Ever.

So what’s the solution? Remove tanking and healing. Everyone plays DPS.

Continue reading “Pure DPS: The One True Class”

To The Future!

Posted on December 31, 2011 by Gazimoff

What a year it’s been! There’s been a couple of major launches with both RIFT and Star Wars: The Old Republic attracting a lot of attention and enjoying success. There’s been a whole series of subscription MMOs switching to a free-to-play model and doing really well with it. And regrettably there’s also been a few shutdowns, with both Lego Universe and Star Wars: Galaxies switching off their servers.

I’m told that it’s traditional to spend today reflecting on the year just gone and make resolutions and predictions for the future. I’m not going to bore you with my own version of  the Year In Review – there’s some great month-by month roundups over at MMO Melting Pot. I’ve donned my Soothsaying Hat though (it’s very impressive) to bring some forecasts for the future, though I’m not confident they’ll all hit in 2012.

The last year has been a little strange for me. I’ve been playing World of Warcraft for nearly seven years now and I keep on expecting for a game to replace it. So far none have provided more than a few week’s diversion, but now that I find myself playing Warcraft only to raid I think the switch can’t be far off. I’m currently playing both SWTOR and Warcraft, with the former grabbing the most of my gaming hours. I’m not sure how this will evolve in 2012, but I’m expecting one of them to lose out to Guild Wars 2.

Continue reading “To The Future!”

Questions To You: On Criticism

Posted on December 29, 2011 by Gazimoff

As we move into the new year I wanted to take some time to pose a handful of meta-questions. Instead of doing my usual role of talking about MMOs, I wanted to get some feedback from you on some broader questions. I’ll have a handful of these over the next week, with the first one about criticism – what is its role and when does it start becoming excessive?

There’s a great many things that I like about the current crop of MMOs, the community that surrounds them and the culture that they promote. By the same token there’s a whole bunch of things that I’m not a fan of – behaviour, poor design and unengaging content being a few. That whole edge-point should provide great critical blog-fodder for years.

This is a bit of a tricky topic that I’m trying to handle carefully, so I apologise in advance if I mess up slightly on this one. One of the easiest and yet hardest things I find as a blogger is about being critical. When is it right to be critical, what’s the right level to aim for? Am I being harsh or unfair? Are my claims defensible?

Am I being fairly critical of a game, or am I just bashing it relentlessly?

Continue reading “Questions To You: On Criticism”

My MMO Manifesto

Posted on December 5, 2011 by Gazimoff

About a week ago Brian Green asked a problem over on Google+. After seeing that various bloggers were complaining about the stagnant situation of current MMOs, he asked what it is we truly want to see from the genre. I can understand why – it becomes frustrating when you’re trying to improve the games we play, yet the players don’t seem to be asking for it.

With that challenge in mind, I sat down and wrote a wishlist. Then I edited it. Then I threw it away and started again. Then I started grouping and merging concepts together to come up with a list of ten points.

Have a read through and see what you think. These aren’t in any order of significance, although you may feel that some are more important than others.

Continue reading “My MMO Manifesto”

How Beer Prevents the Zombie Apocalypse

Posted on November 30, 2011 by Gazimoff

I’ve been thinking recently about zombies and beer. You might think that the two are unrelated to each other, but I think there’s more about it than you’d think at first glance. You see, I think that we can avoid the upcoming zombie apocalypse through the careful and in-depth study of beer. Allow me a moment to explain.

There’s a lot said about the upcoming zombie apocalypse, and I’m fast coming to the conclusion that most people have it wrong. There won’t be a mysterious plague or infectious bite that will spread from person to person. There won’t be a secret mutagenic compound that will be leaked into the water supply. I don’t even think we’ll have rage-infested simians to deal with.

No, I reckon that the zombie apocalypse will be brought on by the devolution of our own intellect. By continually offloading our need to think, to make decisions, to experiment, we’ll become our own zombies. Devioid of any ability or desire to reason or argue, our precious grey matter will start to atrophy until the cranium containing it begins to collapse inward. Our thoughts and opinions will be based on what we’re told to have.

Go eat Brain. Brain taste good. BrainCo deep-fried medulla oblongata with major sauce taste best. Only ten credits. Nom now, nom often!

How would beer protect us from such a devastating end? Simple.

Continue reading “How Beer Prevents the Zombie Apocalypse”

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