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Category: MMO Musings

The Infinite Trial

Posted on July 2, 2011 by Gazimoff

I find it funny how the word “trial” can be taken in two ways.

There’s the positive side – being able to sample something or try it out before you commit to it. After all, we all want something for free and being able to try a bit of it for free sounds almost as good. Like being able to have a taste of the chocolate cake before buying it.

The other side of trial isn’t so great – two groups come together to settle a dispute in a formal manner. Being “put on trial” conjures up feelings of discomfort and ordeal. Even being part of a trial, such as a juror or witness, is no great joy.

With that said you can probably understand why the concept of an infinite free trial doesn’t exactly fill me with bountiful leaps of joy. After all, I don’t want to be standing in front of the Jury of Cake explaining why I devoured all of the prime chocolate gateau.

A sneaky little blue post crept out explaining that Blizzard’s free trial of Warcraft would no longer be limited to ten days. Instead you’d be able to play the game as much as you like for as long as you like, but you’ll never be able to progress beyond level 20 until you shell out for an account. You’ll be able to gorge yourself on as much cake as you like, but it’ll only be the spongy bit at the bottom. The delicious frosting with all the chocolate shavings and the glacé cherries will remain out of reach until you reach for your wallet.

Continue reading “The Infinite Trial”

Karma As A Mechanic

Posted on June 6, 2011 by Gazimoff

Eurogamer recently did an interview of Will Wright, which I’d have missed completely if it wasn’t for a gem pointed out by Rock Paper Shotgun. It turns out that he’s working on a game with a strong karmic theme, using smartphones, tablets and Facebook as the platform.

The concept of the game is based on a short story called Maneki Neko by Bruce Stirling. Here’s what Wright had to share about Stirling’s concept:

He describes a karmic computer that’s keeping a balance of payments between different people, and causing them to interact with each other in interesting ways, to improve their lives even though they’re strangers. They earn karmic points that are redeemed by having somebody else help them.

This is all very interesting, but why is Wright’s latest facebook game so important?

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PC Gaming Is Dead

Posted on May 26, 2011 by Gazimoff

Looking at the PC section of my local video games store is a depressing sight. The shelves that were once pride of place are now consigned to the back, flanked by preowned console games. The content of these shelves isn’t much better – it’s full of “safe” titles. Sequels, sure-fire hits and money spinners.

When did the PC lose its lustre and sparkle? When did it become the third choice for developers? Why are only a few genres – strategy and MMO – still PC centric?

But most importantly, if anyone can make games for the PC then when did it become so boring?
Continue reading “PC Gaming Is Dead”

Warcraft, Rift and Fun

Posted on May 8, 2011 by Gazimoff

I’m not sure if I announced this anywhere, but back in March I took a month long holiday from Warcraft to play Rift. I felt a little jaded from the game and needed to take a break, much like I occasionally take time off from my real-life job. I think its a healthy thing to do, plus it gives me the chance to look at other games on the market.

Like many people at the moment, I find myself looking at Rift and questioning my subscription. Some people I know have quit the game completely, while others like me are keeping a subscription going to both games.

Continue reading “Warcraft, Rift and Fun”

Sony MMOs: An Uncertain Future

Posted on May 4, 2011 by Gazimoff

The last two weeks have been a difficult time for Sony. The PlayStation Network has suffered some two weeks of downtime, initially thought to be some form of emergency system maintenance. The followed the announcement that the Network had been hacked, exposing the personal details and passwords of some 77 million gamers and users of the Qriocity streaming service.

More recently it was announced that Sony Online Entertainment had also been hacked, with the details of nearly 25 million players of games like EverQuest, Star Wars Galaxies and Vanguard being stolen. All SoE MMO games are currently offline and are likely to remain so until additional security is implemented.

For Sony the next few months will be a hard slog for them as they attempt to win back the trust of their customers. While offers of compensation or free game time will help to placate some, it’s Sony’s future customers that are going to be the hardest to win over. A rough Twitter poll broke players down into roughly three camps.

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Designing My Own MMO

Posted on April 30, 2011 by Gazimoff

A while back I was challenged on Twitter to design my own MMO. I can’t remember exactly who threw down that gauntlet, but I have a feeling it was Razorbug. In the weeks that have passed I’ve been kicking the tires on this idea, thinking of how I could make a game unique enough to sound interesting yet familiar enough for players to be comfortable with it.

I wanted to share this idea with you partly to see if an “armchair designer” like me can come up with something that you might find interesting. I also want to pass the challenge on – to see what you would choose if you had a development team waiting for your MMO ideas. It’s a great exercise and it challenged me to think in a different way to my normal consumer-critic mindset. If you’re up for the challenge then give it a go!

So without further ado, let me share what’s been in my head these past few weeks…

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Playing Cards at the Carnival

Posted on April 25, 2011 by Gazimoff

Confession time: I like to take my time when levelling characters. I’ve tried levelling at breakneck speed and it just isn’t for me. Nowadays I prefer to take things at my own pace – I have a bunch of alts that still aren’t at level cap in Warcraft, while in Rift I’m only about two thirds to cap nearly two months after release. After all, what’s the rush?

Spinks recently highlighted an idea that the Everquest 2 developers are kicking around, where experienced returning players could trade cash for a max level character. I agree with her that the concept feels like a bad one, but that it’s getting difficult to justify why.

There’s a great analogy someone once made that compared MMOs to the Lord of the Rings film trilogy. Basically put, if the films followed the same path as many MMOs then the opening twenty minutes would be about getting the ring to Mount Doom. The rest of the first film and the remaining two would all be about getting the ring into the volcano. Feels slightly skewed, right?

Continue reading “Playing Cards at the Carnival”

Cheering the Armchair Designer

Posted on April 14, 2011 by Gazimoff

The Warcraft community is huge. There are literally hundreds of thousands of people writing, drawing, sharing or discussing something about the game every single day. That’s a staggering amount of people all talking about one game made by a single company.

Having such a vocal community can be a bit of a double edged sword. Whenever a change to the game is introduced it gets placed under intense scrutiny. Sometimes a change will be met with universal acclaim, while other times (although rarely for Blizzard) it’ll be met with disdain. Sometimes a change will be so controversial that it’ll split the community completely.

The most recent controversial change was Call to Arms, an attempt by Blizzard to reduce the time it takes to assemble a group for certain combat roles. While the aim is commendable, a number of bloggers (including me) noticed several flaws with the design as presented. We discussed it, shared it and importantly made suggestions about how to improve it.

Continue reading “Cheering the Armchair Designer”

Bribes, Karma and Recommendations

Posted on April 10, 2011 by Gazimoff

Patch 4.1 is approaching, although when it’ll actually arrive is currently anyone’s guess. Content and changes are being crammed in on a regular basis, making predicting the arrival date sheer guesswork at the moment.

Call to Arms is one of the latest features to be squeezed into the patch. Essentially the change amounts to a bribe to persuade tanks (and occasionally healers) to queue by themselves for heroic groups by offering them an additional reward when they complete the dungeon.

The rewards on offer to those that respond to the Call are a mix of the following:

  • More gold
  • A chance of a rare gem, flasks or potions (basically more gold)
  • A good chance of a dungeon drop only non-combat pet
  • A rare chance of a dungeon drop only mount

Although the Call to Arms can in theory be triggered for any role, it’ll always go for the one that’s needed most. In the majority of cases this will be the tank, although occasionally it’ll be healers that are most in need. It is highly unlikely that this will trigger for DPS roles.

The goal is that this will reduce the queue times for DPS, providing them with a better LFD experience.

It will not work.

Continue reading “Bribes, Karma and Recommendations”

An Appreciation of Developers

Posted on March 26, 2011 by Gazimoff

Earlier this week I stumbled on a brilliant idea from Scarybooster. For a couple of years now he’s been running Developer Appreciation Week, a chance for us to say thanks to all those in the video games industry who make our lives that little bit better.

I know I’ve been a grouchy malcontent recently, poking holes and picking problems. Yet to be fair, Scarybooster has a point. I honestly can’t remember the last time I stood up and said “You know what, for all its faults you still made a bloody great game that I’ve had great fun playing.” Sure, I might think certain things could be better but that doesn’t mean that the fatalistic “everything sucks” approach is the right one.

That said, there are some groups of people within the video game industry that I wanted to single out for special thanks. While I appreciate the work of everyone who spends their day job producing this form of entertainment, I reckon these folks deserve a particular mention.
Continue reading “An Appreciation of Developers”

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