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Tag: cataclysm

Under The Sea

Posted on August 8, 2010 by Gazimoff

Spoiler Alert: Pictures of fish! With funny names! And funny faces! And nothing at all to do with anything else really, apart from the funny fishes! It’s not even mage-y!

As you probably know already, Cataclysm ushers in a whole range of changes. New places to explore, new creatures to see. For the seasoned adventurer it’s like being a kid in a toystore – you want to look at everything all at once, and your determined to try growing a bazillion eyes in order to do it.

Since I’ve been spending a lot of time gawking at these strange creatures instead of actually doing any beta testing, I thought I’d share some pictures of them. Be warned, there are pictures of fish ahead.

Continue reading “Under The Sea”

Entering Beta: The 80 Fire Mage

Posted on August 6, 2010 by Gazimoff

Spoiler Alert: Discussion of the latest changes to fire mages in build 12694. Also covering a few general and mage related UI changes and some speculation around what they indicate.

The latest beta realm patch was recently released, bringing with it a range of changes to the Mage fire tree (full notes in the forums). I’d been holding off doing any serious work on my level 80 transfer because these changes were inbound, and it’s definitely been worth the wait. The subtle playstyle changes have livened up the spec, both for PvE and PvP fans alike.

First up, let’s look at the baseline. Comparing my mage to his Wrath counterpart, his health pool has crept up almost 10k hp while his mana pool has remained flat at around 25k. Spellpower, haste, hit and crit percentages are also broadly in line with those in the current live game (although Spellpower is slightly higher in beta). Making the transition should be fairly smooth. The biggest issue will be the wasted spirit statpoints on non-set or filler gear – reforging or replacing may be the best way to deal with these items.

Continue reading “Entering Beta: The 80 Fire Mage”

New Mage Experience: Pt 1

Posted on August 1, 2010 by Gazimoff

Spoiler Warning: Discussion of the early Mage class experience, including when spells become available and how they impact gameplay. No lore, story or plot spoilers.

After firing up the Cataclysm beta on Friday evening, I’ve since tried a handful of characters. My level 80 mage has now been copied over, mainly so that I can have a look at the fleshed out talent trees. Because there’s a whole batch of changes to the Fire tree due to land in the next beta build, I’ve instead focused on the experience of rolling a new mage.

I initially started off by rolling a Gnome but there are currently a handful of bugs for both Gnomes and Trolls at character selection. As a result I decided to try a Worgen so that I could get a feel for the new starting area at the same time. Don’t worry though, I’ll be keeping this all Mage-centric.

Continue reading “New Mage Experience: Pt 1”

The Beta Mage

Posted on July 31, 2010 by Gazimoff

With a bit of luck, coupled with the generosity of those fine people at Curse and World of Raids, I’ve managed to get into the Cataclysm beta!

If you’re interested to know what I’ll be covering then please take a look at my Cataclysm Rules of Engagement. This basically means that I won’t be posting spoilers on quest X or Y, but instead will stick to coverage of class mechanics, spells and talents.

Current plans are to document the mage leveling experience, both for new races and existing ones. I’ll also be looking to talk about the level 80 experience when faced with a completely new talent tree. More on that soon.

If there’s something you’d like to know more of then please ask and I’ll add it to the stack of things I’m going to cover. I’m also going to try and record some videos and put them on Youtube (complete with British Accent commentary)! If there’s something you’d particularly like to see, please let me know.

A Good Beta Tester?

Posted on July 26, 2010 by Gazimoff

I started writing this topic in response to a blue post from Ghostcrawler. It seems that while the beta programme is proceeding at pace, the quality of feedback they’re getting is dropping. Rather than trying to paraphrase the Crab himself, I’ll let you read his words directly.

I hate to go all forum moderator on you guys, but we’ve seen a recent downward spiral in the quality of some of these threads and posts here on the beta forum.

Story time: I started posting heavily in the Lich King beta forums. It was a great experience and lot of players enjoyed the opportunity to be able to have intelligent conversations directly with the developers. I’ve heard over and over ever since then what a positive experience that was for a lot of players. It’s for that reason that I am going to be fiercely protective of the quality of posts here in the Class Discussion forum.

If you see a locked thread, chances are we thought it crossed the line. If you keep making the kinds of threads that get locked, then you’ll be removed from the beta and we will replace you with someone who can provide intelligent feedback. Sorry to sound like a jerk — I hate making these kinds of posts. But we want participating in the beta to be a positive experience.

Continue reading “A Good Beta Tester?”

Games Within Games Within Games

Posted on July 20, 2010 by Gazimoff

I used to exclusively play single-player games, drifting from title to title from month to month. After I’d finished eating through the content that the developers had created, the game was finished for me. Achievements or multiplayer modes didn’t exist nearly as much back then, so there wasn’t really anything else left to play for.

Singe I started playing Warcraft, I’ve bought what, maybe a handful of games? All of them titles that I’ve wanted to try out, that have looked cool, that have felt right.

Know how many I’ve completed? Zip. Nada. Zilch.

I must suck as a gamer or something.

Continue reading “Games Within Games Within Games”

Early Look: Mage Talent Revamp

Posted on July 16, 2010 by Gazimoff

Spoiler Alert: There’s a fair bit of discussion about the new Mage talent trees. It’s limited to theory, analysis and scenario discussion. Fairly strict game mechanics focus.

The most recent Cataclysm beta push brought with it the overhaul to class talent trees. It’s all part of a grand design – remove the talents that everyone took and integrate them into the core mechanics of the class, while trashing the ones that no-one took. In doing so, drop the size of the trees and reduce the number of points available to spend. You can find Wowhead’s Mage talent calculator here.

It feels like Vanilla all over again.

Continue reading “Early Look: Mage Talent Revamp”

The Growing Yet Shrinking World

Posted on July 15, 2010 by Gazimoff

One of the signs a game is on the decline is when servers are switched off. It doesn’t matter if they’re called realms, shards or any one of a number of different descriptions – mergers and closures are a sure-fire sign that a MMO’s playerbase is shrinking.

No game is immune to the effects of a variable playerbase. Subscriber numbers can fluctuate dramatically from when a game is launched to when it’s finally mothballed. The reasons for mergers can vary: a server with only a handful of players on it can feel empty and desolate, while an under-utilised server may be closed to reduce costs. They’re a staple part of every MMO game’s lifecycle once the post-launch rush has died down and the number of people logging in starts to dwindle.

So how has Warcraft managed to survive without a single server merger since launch while every other game since has been forced to go through it? What makes this game so unique? Arguably it’s the most successful, but that doesn’t make it immune to the changing habits of fickle consumers.

The mysterious thing is servers have merged. Just not in the way you’d normally expect.

Out With The Old

If we timewarp back to early 2005, Warcraft was a very different landscape. We had no dungeon finder, no cross-realm dungeons or battlegrounds. Each realm was its own isolated world, unconnected to any others in its battlegroup. This doesn’t mean that our little realm was a single computer running all by itself – by contrast, there were a whole collection of servers powering our experience.

While there was a Realm Server and database to house all our characters, hold all the Auctionhouse data and manage all the chat channels, there’s also a whole bunch of other boxes as well. The ones we’ve all experienced are the continent servers – these track our movements as well as the monsters and NPCs, govern the loot that we gain and a host of other things. There were times when a continent and everyone on it would vanish into the ocean – that’s when this little box fell over. If you remember early Burning Crusade you’ll remember how many times Outland used to disappear completely.

Of course, the diagram above is heavily simplified, but you get the idea. There’s much more going on behind the scenes. Unless you’re a networking fanatic though, that level of detail would probably bore you to tears.

In With the New

This is all well and good, but how have things changed? And how has it allowed Blizzard to reduce their number of servers? The trick lies in new features that have proven to be incredibly popular.

When cross-realm battlegrounds were introduced they were a godsend. Players were quickly and easily able to find others to fight against, meaning that it didn’t matter if your server had low population as long as your battlegroup had enough players. Arenas were an extension of this, matching groups of players across servers in order to do battle.

The new Looking-For-Dungeon tool moves even further in this direction. Instead of waiting around in a city to try and form a group, players are collected together from across the battlegroup and formed into automatically balanced groups. There are a few hiccups but by and large the system works.

What does this mean? Well, firstly there’s the practical aspects – for almost everything that relies on other people there’s the option of cross-server play.This provides the illusion of a server being busier than it actually is – if you’re able to carry out basic PvP and PvE experiences, you’ll be relatively content with the game.

It also benefits from a technical point of view. By moving the instance and battleground servers into their own discrete clusters, Blizzard can get away with having fewer servers and just balancing the load between them. It’s a clever design – not only do you deliver in-game benefits, but you reduce your server footprint as well.

Virtual Shrink-Rays

Once Cataclysm launches and dies down it’s likely that Blizzard will look for further experience improvements rather than merge servers. There are a couple of obvious things that they could do almost immediately, and I’m almost certain they’re considering them:

  • Cross-realm Raids – tired of getting groups for the weekly raid or the loot piñata? Chances are that some time in the future we’ll be able to queue for a 10-man in the same way we do 5-mans now.
  • Battlegroup Auction houses – I often hear about how this realm or that one has a terrible economy because of it’s low population. By opening the markets up, prices should normalise and people shouldn’t feel the need to transfer just to get reasonable prices.
  • Virtual Northrend and Outland – instead of running continents on two separate servers, place them on the same physical box but as virtual entities. It’s commonly done and would be a way to make low-population continents more efficient to support.

It means that the only thing left untouched is the questing and levelling experience. While refer-a-friend will help pull people together, it’s not necessary in order to quest. There’s the odd group quest thrown in here and there, but they’re mostly inside instances these days. The elite creature wandering outside is now more of an oddity than a regular occurrence.

I think that Blizzard understands how much we attach to our server identity, and how hard we work to find a good home for our characters. As a result of their efforts to improve the ways in which we can play together, they’ve managed to hold off carrying out server mergers for much longer than most.

One day it’s inevitable. Realms will merge, servers will get powered down. For now though, their work seems to be holding that threat at bay.

Clearing My Head

Posted on July 12, 2010 by Gazimoff

Ugh, things have come to a head lately. I’ve been logging on, doing my thing and generally making my own fun. But for some reason something has been feeling amiss, like I’m dancing round the edge of a crater. I’ve been trying to work out what it is and it’s been driving me bananas.

I think I’ve finally worked out what it is. I think I need to leave my guild.

I think I also need to explain why I’ve got this crazy thought in my head. After all, they’re a great bunch of people and I know some of them in Real Life. They’re funny, entertaining and generally don’t do anything to annoy me. The Asshole Quotient seems to be exceedingly low.

I’ve also got a collection of alts on the same server that look after eachother – a mage, a priest and a warlock. I have a Paladin tank approaching 80 and a Fury warrior and tree languishing in the doldrums of early Outland.

So why would I look such a gift horse in the mouth?

Continue reading “Clearing My Head”

RealID – What The Forums?

Posted on July 7, 2010 by Gazimoff

You’ve probably already heard the big announcement about how RealID is going to be introduced to the forums. As we approach Cataclysm, the official Blizzard-run Warcraft, Starcraft and Diablo forums will be upgraded to use a player’s real name whenever they post. There’s already a huge amount of discussion on the merits of the idea which are well worth reading.

But why implement the change in the first place? What benefits is it trying to bring and what problems is it trying to solve? To quote some design terminology, what are the requirements and use cases here?

The stated goal behind the switch is to reduce the amount of trolling, flaming and general nuisance that occurs on the official forums. There’s a popular idea based on Gabriel’s Theorem that once you remove the veil of anonymity you remove their desire to behave abusively on forums.

Continue reading “RealID – What The Forums?”

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