Confession time: I like to take my time when levelling characters. I’ve tried levelling at breakneck speed and it just isn’t for me. Nowadays I prefer to take things at my own pace – I have a bunch of alts that still aren’t at level cap in Warcraft, while in Rift I’m only about two thirds to cap nearly two months after release. After all, what’s the rush?
Spinks recently highlighted an idea that the Everquest 2 developers are kicking around, where experienced returning players could trade cash for a max level character. I agree with her that the concept feels like a bad one, but that it’s getting difficult to justify why.
There’s a great analogy someone once made that compared MMOs to the Lord of the Rings film trilogy. Basically put, if the films followed the same path as many MMOs then the opening twenty minutes would be about getting the ring to Mount Doom. The rest of the first film and the remaining two would all be about getting the ring into the volcano. Feels slightly skewed, right?


