I remember the early promise of MMOs. Looking back it feels like I was almost miss-sold them. “Become a Hero” they’d loudly proclaim, as if you were the only one who could rid the world of the evil dragon and save the kingdom.
Fast forward ten years and I’ve slain countless dragons, liches, evil kings and so on. And yet I’m just as heroic as the thousands of other players who’ve done the same thing. We’ve all spoken to the same NPCs, picked up the same quests, killed the same dragons and got the same loot. There’s one path that we all follow and one mechanic that we all follow – gathering big enough numbers so that our stats and skill are enough to defeat our foes.
Hang on a minute though – wasn’t I supposed to be playing a role here? At least, that’s what I thought. But the contrast between a tabletop role-playing game where all options are open-ended and the PC-based RPG which is much more linear is huge. Sure you might have some fantastic voice acting instead of listening to your GM’s cheese-grater falsetto and a dynamic orchestral score instead of Celtic Hits Vol III in the CD player, but is the story delivered any better? More importantly, do we feel any more involved in how that story plays out?
It’s this line of thought that’s behind Storybricks, Namaste Entertainment’s latest creation. I recently got the opportunity to catch up with Kelly Heckman (officially their “Cat Herder”) and their AI CTO Phil Carlisle. During the session I got a chance to see Storybricks in action, and find out how the technology had been developed. I also learned how they’re planning to use the technology in their games and why they’re so keen on getting the community involved.

