Over the last few days I’ve been digging into the crafting system in Star Wars: The Old Republic. This isn’t something I really got into during beta – I was too busy waving around my lightsaber and shooting lightning from my fingertips to be concerned with harvesting materials and making pointless items.
I’m regretting that decision now, as I’d have loved to provide some choice feedback on the system. Other people may have found SWTOR’s biggest flaw, but for me crafting is about even with my issues on Space Combat.
For those of you yet to dig in to the intricacies of fabrication in Bioware’s MMO, here’s the run-down. At level 10-ish you gain your first companion, and with this you can learn Crew Skills. There’s three categories: skills that make things, skills that gather things and skills that send your companion on missions. Credit where it’s due, the last two choices are interesting as they allow you to focus on questing while your companion does all the tedious work of banging rocks together.
But pick a crew skill that makes anything and be prepared for a whole galaxy of redundancy. Let me explain.

If you’ve been playing MMOs for a while then there’s a fair chance that you’ve splashed out on some specialist kit to improve your gaming. One of the most common accessories is a 


