Mana Obscura

Menu
  • Home
  • Guides
    • Site Guide
  • About
    • About Us
    • About the Author
    • My Characters
    • What I’m Playing
  • Contact
Menu

SWTOR Space Combat: Missed Opportunity

Posted on December 3, 2011 by Gazimoff

As I’ve been playing the beta for Star Wars: The Old Republic, I’ve been trying to experience as much of the game as possible. A significant chunk of that is the Space Combat minigame. Basically this involves using the ship you earn at around level 15 to take part in space missions, such as escorting a ship, disabling an enemy space station and so on.

While this minigame is fun in it’s own way there are some significant limits on how this combat works. All the action is on-rails – your ship flies a preset path from one point to another. All the action takes place around you, from enemies coming in to intercept through to capital ships dropping out of hyperspace.

What this means is that the experience gets very repetitive very fast. While you can move your ship around your limited field of view to avoid asteroids and debris, there’s no opportunity to do things differently. Enemies arrive at the same time every time, so once you’ve recognised the pattern to the attacks you can sail through it easily.

The only gating mechanism to the harder missions is what level you are and what ship upgrades you’ve purchased. There is literally nothing more to it than working out how much damage you can take. Everything else is putting your mouse over the target and pressing the button to blow it up. Auto-aiming makes that even easier – as soon as the ship’s a small cluster of pixels on the screen it can be shot at and blown up.

The big issue I have with this is that we’ve had strong space combat in PC games before, and they were very good and did very well. I grew up on the X-Wing series (X-Wing, Tie Fighter, X-Wing Vs Tie Fighter) and others like Wing Commander. These were off-rails space combat games that were fun, challenging and had a threaded storyline.

Importantly, there hasn’t been a new Star Wars space dogfighting game released in the last ten years. There’s not even any competition for it. EVE doesn’t do dogfighting at all, while Star Trek Online is more of a capital ship combat affair. The only one that would have come close is Jumpgate Evolution, a game that’s now never likely to emerge after NetDevil’s various problems.

It’s still possible for BioWare to sieze the opportunity. Make a bold statement to say that in an upcoming content patch to be delivered in a specified timeframe, space combat will be expanded significantly. Provide an off-rails mode, support joysticks (and maybe do a tie-in with Razer again) and cater for PVP space combat.

The Star Wars franchse used to be known for legendary space combat during the 1990s. I’d like for BioWare to return to that form. I’d remain subscribed to the MMO purely on that basis.

Category: Star Wars: The Old Republic

10 thoughts on “SWTOR Space Combat: Missed Opportunity”

  1. Ahtchu says:
    December 3, 2011 at 7:17 pm

    Very, very visually appealing. Watching the vid, and as you mention, immediately make my heart flutter for the X-wing series. It’s sad to learn this isn’t the case. It’s great that it’s a style of gameplay that the industry doesn’t have at present, but such a missed opportunity indeed. Amen to this: I’d remain subscribed to the MMO purely on that basis.
    I am getting the feeling that this game is wholly a ‘collectively single player game’ at its core. Nothing really massive or even multiplayer really, with the entirety of the content on rails*. Confirm?

    * This isn’t necessarily a bad thing; it’s just a design point.

    Reply
    1. Gazimoff says:
      December 4, 2011 at 2:19 am

      The game does suffer from being heavily single-player, I’ll agree. I’m picking up the game because the story (and the way it’s told) is excellent, but I don’t know if I’ll be playing long-term.

      Reply
  2. Khaa says:
    December 5, 2011 at 9:31 am

    Star Wars Galaxies actually had a great space combat engine. Probably one of the few things that kept it around for as long as it lived… until it’s slow, agonizing death…

    Reply
    1. Sam says:
      December 6, 2011 at 6:10 am

      Stumbled across this article and immediately thought “SWG had such an incredible space combat system.” It was extremely intricate and an excellent flight simulator in itself. I would resub in a heartbeat, even for 9 days, if I could

      Reply
  3. swtorSPEC says:
    December 9, 2011 at 6:16 am

    I haven’t made it that far in the beta yet, but I see your point. How often would you play these space combat mini-games during normal gameplay? Is it so much that it will drive you nuts or just once in a while?

    Reply
    1. actiblizz says:
      December 11, 2011 at 1:53 pm

      When game content gets so repetitive that it’ll drive you nuts when you do it often, does it help or hurt a subscription based game’s retention? I submit that for a P2P mmo, this decision may worse than a missed opportunity.

      Reply
      1. Gazimoff says:
        December 12, 2011 at 3:29 pm

        I am a little worried that it’ll become a gimmick that gets seen as a way to make some easy XP or credits on the side when it could be so much better. But because it’s not crucial for progression, I think people will drop it as soon as they get bored of it.

        Reply
  4. AeroFlai says:
    December 12, 2011 at 9:53 pm

    Regarding space combat, back in May in a Q&A, as published at mmorpg.com Daniel Erickson was characterized in the article as saying:

    At launch space combat will be singleplayer only. They are looking to expand the feature further post-launch, and they are very open as to where it goes from here based on player feedback after the game goes live. They’d love to do ‘free fly’ stuff, multiplayer, etc, but again, this all depends on feedback.

    So be sure to put in your two credits on the new forums after the game goes live. There is a strong cadre of support already.

    Reply
  5. chris says:
    December 19, 2011 at 6:54 pm

    Don’t forget Star Wars Battlefront – which it was a sandbox, it was pretty fun.

    I suspect they realize that space combat is a huge opportunity for a separate end game progression path – take it off rails…big time epic dog fights & space battles would make me play this game for a loooong time! They’ve already talked about Guild Capital Ships – imagine light vs dark…launching fighters from your guild capital ships??

    Now that would be awesome.

    Reply
  6. ObiNob says:
    January 11, 2012 at 4:31 pm

    Don’t forget that galaxies didn’t include space combat until the first expansion Jump to LightSpeed. I guess we could have waited until 2013 for them to release this or maybe 2020 so we could make sure everything everyone wanted was in the first release.

    Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Discovering Palia
  • WildStar: The End
  • Final Fantasy XIV: Heavensward – The Latecomer Review
  • Blizzard Engineering – The Nuggets from Blizzcon 2018
  • Final Fantasy XIV: A Realm Reborn – The Latecomer Review

Recent Comments

  1. Wanderhoof on Final Fantasy XIV: A Realm Reborn – The Latecomer Review
  2. f2h on Final Fantasy XIV: A Realm Reborn – The Latecomer Review
  3. Peter Parker on Final Fantasy XIV: A Realm Reborn – The Latecomer Review
  4. Ami on Final Fantasy XIV: A Realm Reborn – The Latecomer Review
  5. Slesliat on Final Fantasy XIV: A Realm Reborn – The Latecomer Review

Archives

  • June 2021
  • November 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • August 2017
  • December 2016
  • September 2016
  • March 2016
  • January 2016
  • October 2015
  • September 2015
  • March 2015
  • October 2014
  • September 2014
  • August 2014
  • June 2014
  • February 2014
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • May 2013
  • November 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010

Categories

  • Final Fantasy XIV
  • General Gaming
  • Guest Posts
  • Guild Wars 2
  • Mage Mumblings
  • MMO Musings
  • Site Stuff
  • Star Wars: The Old Republic
  • Uncategorized
  • Warcraft
  • WildStar
© 2026 Mana Obscura | Powered by Minimalist Blog WordPress Theme