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Tag: trion

To The Future!

Posted on December 31, 2011 by Gazimoff

What a year it’s been! There’s been a couple of major launches with both RIFT and Star Wars: The Old Republic attracting a lot of attention and enjoying success. There’s been a whole series of subscription MMOs switching to a free-to-play model and doing really well with it. And regrettably there’s also been a few shutdowns, with both Lego Universe and Star Wars: Galaxies switching off their servers.

I’m told that it’s traditional to spend today reflecting on the year just gone and make resolutions and predictions for the future. I’m not going to bore you with my own version of  the Year In Review – there’s some great month-by month roundups over at MMO Melting Pot. I’ve donned my Soothsaying Hat though (it’s very impressive) to bring some forecasts for the future, though I’m not confident they’ll all hit in 2012.

The last year has been a little strange for me. I’ve been playing World of Warcraft for nearly seven years now and I keep on expecting for a game to replace it. So far none have provided more than a few week’s diversion, but now that I find myself playing Warcraft only to raid I think the switch can’t be far off. I’m currently playing both SWTOR and Warcraft, with the former grabbing the most of my gaming hours. I’m not sure how this will evolve in 2012, but I’m expecting one of them to lose out to Guild Wars 2.

Continue reading “To The Future!”

Hobbyists, Indies and the Doom Moment

Posted on October 17, 2011 by Gazimoff

Have you ever wanted to change something about your favourite MMO? Maybe write your own questline or create your own models? Perhaps build your own game world or maybe even write your own game? Have you wanted to go from just being a passive consumer to an active creator within the genre?

If you do, I know how you feel. I’ve been looking at creating my own online games to play around with various concepts and ideas I have, and it’s been a real struggle. The current techniques that most MMO publishers permit are restricted to user interface addons and extensions, which is great if you want to build your own UI but not much good for anything else.

I’m a lot like the legions of other coders who’ve experimented with creating their own in-game content. From Doom through to Half-Life and beyond, some gamers have taken their games apart like clockwork wristwatches just to see how they work, before tinkering and experimenting with them to change the game in new ways.

I’m not yet sure if MMO developers and publishers are coming round to this way of thinking, but there’s a little glimmer of hope.

Continue reading “Hobbyists, Indies and the Doom Moment”

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