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Tag: theorycraft

Mages and Patch 4.0.6

Posted on January 21, 2011 by Gazimoff

It’s about a month and a half since Cataclysm was released. In that time we’ve seen a flurry of tweaks, changes and hotfixes to some of the biggest bugs in the game. Not everything can be fixed with a hotfix though, which is why patch 4.0.6 is bringing some pretty serious changes.

Why 4.0.6 though? Blizzard will never admit it, but patch 4.0.4 could not be found anywhere. Patch 4.0.5 was desperately trying to be an expansion in it’s own right, but this method was not allowed. It was last seen on the hills outside Irvine, howling to the other feral patches that never made it and living off stale internets discarded by open wi-fi outlets.

This leaves us with Experiment 4.0.6, a patch designed to bring union and harmony to the classes, restoring balance throughout the playerbase. Or something.
Continue reading “Mages and Patch 4.0.6”

Warcraft Versus the Traditional MMO

Posted on January 19, 2011 by Gazimoff

Box art for the original World of Warcraft

I promise I’ll get back to talking about mages soon. I’ve been doing some research on the latest PTR patch which I think will make interesting reading, but that can wait a few more days. Today I’d like to ask you a question.

Do you play World of Warcraft because it’s an MMO, or because it’s Warcraft?

The reason I ask is because your expectations of the game were probably different depending on what angle you were coming from. If you’re a veteran MMO player you’d probably expected many of the genre conventions to be applied to this game. The game world would then have been moulded and shaped around those genre conventions, effectively making a Warcraft MMO. It would still be fun to play but it would probably have had a much more traditional feel to it.

If on the other hand you’re a veteran of the Warcraft games then you’d probably expected the game world, environment and storyline to come first. You wouldn’t have felt too worried about genre conventions being cast out and disregarded as long as the game had that Warcraft look and feel. It would still have been fun to play with that unmistakable Blizzard polish, but it probably wouldn’t have felt like a traditional MMO.

Why do I make this point? Because sometimes we need reminding that games aren’t designed with our individual tastes in mind.

Continue reading “Warcraft Versus the Traditional MMO”

Justice Points Are Useless

Posted on January 10, 2011 by Gazimoff

Gearing up for PvE content has always been a struggle, and with the difficulty dial set firmly on Cataclysmic you want to make sure that you have the best gear you have access to before you start raiding. But what does having the best gear actually mean?

  • Running heroics until you’re bored of them just to try to get a stupid item to drop. For mages there’s a big lack of iLevel 346 bracers (there’s two without Spirit, one dropping from an optional boss) and wands (again there’s two without Spirit).
  • Running heroics to grind reputation with factions until you’re guaranteed some nice gear once you hit exalted. (Flamebloom Gloves and Desert Walker Sandals are examples)
  • Running heroics to gather up the cloth and Chaos Orbs in order to tailor some epic items. Don’t expect any nice raiding gear from your profession as it’s pretty much only good for PvP starter sets.

Continue reading “Justice Points Are Useless”

Mage Stat Priority in 4.0

Posted on January 5, 2011 by Gazimoff

For many of us, January marks the beginning of Cataclysm raiding. It’s time to start getting those gear upgrades from heroic dungeons, digging out those gems and finishing everything off with a nice coat of enchants. This can be fairly expensive, so it’s worth doing properly rather than wasting money on mistakes.

I’m hearing that the minimum DPS you want to be doing is around 10k sustained while raidbuffed. This isn’t just the burn phase either – you need to be able to provide decent damage output during your recover phase as well. But how do you make sure that the gear you pick is good for you? As an example, there are four cloth headpieces available at iLevel 346, all with the same base stats. Which would be the best for your spec?

I’ve put together a handy list for all three mage specs to give you an idea of what gear to look for and what gems and enchants to pick out. This mage stat priority list should help you focus on what’s important while letting you comfortably shard what’s not essential.

Continue reading “Mage Stat Priority in 4.0”

Mage Resources Need You!

Posted on December 4, 2010 by Gazimoff

It’s incredible to think that we’re days away from the next expansion. In less than a week, we’ll be doing the new quests, entering the new dungeons and collecting the new gear. Expansions are the great equaliser – everyone starts at the same position again. Newer mages get a fresh chance to join raidgroups at the start of an expansion, as almost all are recruiting to replace tired veterans or character changes.

It also means that it’s time to sweep away the older guides that no longer apply to a sundered world. A lot of the core mechanics have changed, while guides to the new dungeons, heroics and raids are sorely needed. There’s also a need for gear information, upgrade paths and so on. Think of all the questions you’re likely to ask as you level through the new content, and these are the ones that are likely to be asked.

Over the next few days I’ll be refreshing the content in the Mage Resources page to ensure all the links are relevant for 4.0 and Cataclysm. But this also means that I need your help to update it and ensure all the great guides and articles that everyone has written get included.

If you’ve written a guide or article on anything mage related for 4.0/Cataclysm – or know of one that someone else has written – please leave a link in the comments.

If you’re thinking about writing something  but don’t yet have a blog, feel free to post it in the relevant part of the Mage Forums. I’ll be sure to include a link to it from the Mage Resources page, plus other forumites can provide their own thoughts and feedback on it!

Thanks for all your help!

The Machine Behind The Curtain

Posted on November 19, 2010 by Gazimoff

I’m going to start this off with a question.

Does the amount of fun you have with Warcraft decrease as the amount you know about the game increases?

I’ve been thinking about this question ever since I read an article by Larísa of Pink Pigtail Inn about someone who’d burned out on Warcraft, developing the belief that ultimately the game boils down to pressing a button on a random number generator and getting rewarded no matter the result.

This makes me nervous because of my own quest to improve my knowledge of the game. I want to improve my own ability and I like being able to share what I find with others. But should I be fearful of poisoning my enjoyment of it by finding out too much? Am I destined to become a bitter, grumpy old mage who snaps his staff in disgust?

Continue reading “The Machine Behind The Curtain”

Mage Tier 11 Preview

Posted on November 15, 2010 by Gazimoff

With the new Cataclysm raids comes a new set of armour for Mages to drool over. The Firelord’s Vestments have certainly won praise for their looks, but how does it stack up as a fully-fledged dungeon set? Will the complete outfit be worn by most mages, or will the bare minimum be used?

Firstly, it’s worth putting things in perspective. We’re three weeks away from the release of the next expansion. It’s going to take at least two weeks after that to get levelled up and geared up to enter raids – going through normal dungeons to get ready for heroic 5-mans, then using the gear from that to prepare yourself for raiding. By early January most raiding guild should be back in the saddle following the Christmas break. As a result, a lot of this will remain theory for a good few months.

Continue reading “Mage Tier 11 Preview”

Ratings and Mage 4.0

Posted on October 26, 2010 by Gazimoff

Back in Wrath, mages were driven by a small number of key stats. Spellpower and Haste Rating were key, with Crit Rating coming a distant third for all specs except Fire. Bringing up the rear were Spirit and Intellect, with the former being useful for Molten Armor and the latter supporting a larger mana pool.

Flip over to 4.0 and the landscape of useful stats has changed. Spellpower and Spirit are largely eliminated, while Mastery has crept in as an elusive new stat. Intellect and Stamina are still present, but they work in new ways and provide new benefits. All this presents a new challenge to players looking to maximise the potential of their gear.

Continue reading “Ratings and Mage 4.0”

The Mage 4.0 Compendium

Posted on October 9, 2010 by Gazimoff

The game of Warcraft is changing. In the next few weeks the first of a series of patches will be pushed to the live severs. The first of these patches (4.0.1) will bring with it the core changes to all classes, as well as various UI and interface changes.

This guide to the key mage changes is intended to smooth your way into 4.0 and beyond, including making your first steps into Cataclysm. It should also help you with being able to raid during the two months before the expansion is released.

There are however a couple of key things that aren’t covered as part of this guide.

  • This isn’t designed for minmaxers. There’s not been a huge amount of numerical analysis so far on optimal builds and glyphs. As these optimisations come out I’ll ensure the guide is updated.
  • I haven’t included looking at the new racial abilities. I’m not convinced that they’ve been finalised, but I’m not expecting people to swap racials until 85 raiding kicks off.
  • I’m also not covering rotation changes. For the most part things are still the same, although Frost has gone through more significant alterations. Arcane and Fire mages used to Missile Barrage/Hot Streak procs should find things largely unchanged
  • Although there may be some usefulness for PvP mages here, I’m going to focus on PvE for most of this guide.

We’re all learning a lot as we work through the class changes, so don’t be afraid to experiment and try out radical ideas. Share any interesting findings you get with other mages by posting about it on the Mage forums.

Continue reading “The Mage 4.0 Compendium”

The Impending Release

Posted on September 14, 2010 by Gazimoff

There’s currently a lot of theorycrafting about the upcoming release of Cataclysm. Almost all commentators are agreed that it’s going to be out soon, but none of us quite agree on when exactly it’ll happen. Add to it the amount of work that still needs to be finished in the current beta, and you begin to wonder if it’ll be released this year at all.

The gauntlet has been thrown down by MMO-Champion, who are now predicting a November 2 release date. It’s a fair prediction as well: patch 4.0 has just hit the PTR servers, bringing with it the new spells and talent trees that are a core part of the Cataclysm changes. Never mind the new levelling content and dungeons – the PTR should give players an immediate feel for the mechanics of their class.

One of the pre-expansion events has also made it onto the live servers. Operation Gnomeregan and the Echo Isles quests are now active, being a clear mark that the expansion is approaching. It’s new content, but only of a sort – the events take only half an hour to complete, making them more of a light snack rather than a feast of new stuff for players.

Continue reading “The Impending Release”

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