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Tag: levelling

FFXIV: Making Good on a Promise

Posted on January 15, 2018 by Gazimoff

New year, new game. Back in December, I mentioned that I’d be giving Final Fantasy XIV a try, with the Japanese MMO getting three months to win me over. Surprisingly, it’s managed to hold my attention in a magitek grip ever since I created a new character earlier this month. If my Twitter feed is anything to go by, I’m having a whale of a time.

However, if I’m honest, this isn’t my first time in FFXIV. Back in the original beta, rolled a new character and ventured forth, quickly stumbling on a quest to kill ten rats. Only the rats only had three spawn points, and the spawn timer was so low that a growing crowd of players swamped them. I logged out and never looked back, passing on the game until now.

That was almost ten years ago. Time passes and games change, but few have gone through as much upheaval as FFXIV. I interviewed producer/director Yoshida-san back when he was preparing to relaunch the game with the subtitle A Realm Reborn, and I couldn’t help but appreciate the energy and faithful commitment he brought to the job. A few years later, the reboot was a success and his team was already working away on an expansion pack.

I’d always promised that I’d give FFXIV a proper go, and even bought a boxed copy for PlayStation 4. But something else always got in the way, or trashed my plans, or caused a complication. Until this year, it always seemed not to be.

Today, I feel like an idiot for putting it off for so long. After playing for a few weeks, I’ve discovered that Final Fantasy XIV: A Realm Reborn is huge fun.

Continue reading “FFXIV: Making Good on a Promise”

LFD: No Simple Answers

Posted on January 24, 2012 by Gazimoff

Looking around the blogsphere today reminds me of battle re-enactment. I can see the same people pulling on the same uniform and dusting off the same weapons to have the same good-natured scrap over something. The sheep-skin drums are beating, the blue and red overcoats are being pulled on. The beer tent is filling up as the two sides filter in and catch up on old times. The battleground? Looking for Dungeon.

The argument is that Star Wars: The Old Republic needs a Looking for Flashpoint tool in order to help groups form for both levelling instances and endgame content. There are currently a large number of players unable to experience this content, either because their guild doesn’t have enough players at the same level or because they’re too busy enjoying the stupidly good questing content.

The choice seems to be between a Warcraft-style Looking for Dungeon tool, or not having one at all and just making do with shouting in the chat channels like some market trader. Neither is a great solution – one end leaves you frustrated with anonymous people you’ll never encounter again, while the other leaves you frustrated at the lack of response from other players as you sit doing nothing for hours on end. Either way you’re left frustrated.

The exception is if you have a guild that’s both large enough to support flashpoints (and populated with people who want to do that content) and which has people in broadly the same level bracket. If either is not the case then even with the best of intentions the guild is less of a guild and more of a social chat channel. But I digress.

Continue reading “LFD: No Simple Answers”

SWTOR: So Now What?

Posted on January 17, 2012 by Gazimoff

Last weekend I finally managed to hit the level cap on my Sith Smuggler (edit: Sorcerer) in SWTOR and complete the class quest chain. Darth Gazimoff is now pottering around Illum and doing the occasional bit of space combat, but I’m realising it’s not enough to keep me interested for more than a few weeks. Once the quests run dry I’m left with the usual choices – alts or end game.

As Tobold puts it, there’s not really enough story in one class chain to last through more than a month of moderate play. I’ve decided to roll some alts, although rather than it being a new story it’ll just be the same one but told from a different perspective. The stories themselves are very good, but just like finishing a new book I’m left with a feeling of “now what?”.

The levelling experience has also highlighted a few things to me. I’ve only done a single dungeon – the Black Talon. I’ve not taken part in PvP and I’ve not done any operations. The guild that I’m in only has a small number of people at 50, so I’m currently kicking my heels a little. Space combat is still fun apart from the top-end missions that need every single ship upgrade.

For an MMO, it feels like I’m not getting into the multiplayer aspects of the game at all. The server – Trask Ulgo – has a pretty good population. So what gives?

Continue reading “SWTOR: So Now What?”

That 6AM Moment

Posted on January 5, 2012 by Gazimoff

Have you ever had that moment when you’ve been playing an MMO for so long that you lose track of time completely? Where the darkness outside slowly gives way to grey sunlight? Where you mistake the dawn chorus for someone playing Angry Birds nearby?

When I started playing Star Wars: The Old Republic with my wife, I expected her to be a moderating influence on me. Alas, unlike Syp over at Bio Break, Molotovchicken has been playing MMOs for longer than I have. As a result  we’re both having so much fun that we’re egging each other on. Just finish this zone. Just finish this class quest. Just finish this planet. The next thing you know it’s 6AM in the morning and you’re wondering where the time has gone.

That’s Bioware’s biggest hook though – the story grabs you by both hands, pulling you through the game. It might still be Kill Ten Rats in places, but by golly these Republic Rats have got away with it for long enough and their actions are an insult to the Empire!

Ahem.

Continue reading “That 6AM Moment”

The Gates of Compelling Rewards

Posted on November 9, 2011 by Gazimoff

Do you ever get the feeling that you’re somehow missing something when you read a particular piece of news? That’s how I felt when I was reading over Ghostcrawler’s latest blogppost where he talks about item stat inflation and the problem it presents. While it’s a great article that hints at some difficult choices ahead, I’m not sure we’re seeing the whole picture.

The big clue for me was in the phrase “we want rewards to be compelling”. Think about this for a moment as I’ll be coming back to it later.

The problems around itemisation extend far beyond just deciding what numbers to put in the tooltip. There’s also ramifications across the game, from how we experience levelling through to the performance of the game client on our machine. Get it wrong and there could be a whole world of problems. It’s why the Squish versus No Squish argument is more complex than just what kind of number we want to see.

Continue reading “The Gates of Compelling Rewards”

What Is Skill?

Posted on September 19, 2011 by Gazimoff

There’s an argument kicking round at the moment that MMOs require no skill in order to play them. This statement is both completely correct and utterly wrong. How can a statement contradict itself? Let me try to explain.

If I take a carving knife to an MMO then the prime rump is usually the levelling game. It’s the part that we all go through as we develop and prepare our characters for endgame content, learn how the various abilities work and what our role might be as part of a group.

It’s also incredibly easy for anyone that’s played an MMO before. And that’s deliberate.

Think about it. If you’re a developer publishing a single player game you don’t really care if someone quits halfway through your game. They already have your money – it doesn’t matter to them if you don’t reach the end of the game.

Continue reading “What Is Skill?”

Getting the Most out of Game Time

Posted on August 19, 2011 by Gazimoff

I find being a gamer these days is pretty tough. There are a ton of good quality titles out there that I’m desperate to try out. I want to get my teeth into every single one of them and wring them dry of every single droplet of Fun Essence. I want to be able to talk about the phases of the game – how they start out, what the endgame or finish is like and so on. I want to both have my cake and devour it in a noisy, icing-shrapnel inducing manner.

Do I have time? In a word, no.

I’ve become one of those “mature gamers” you hear about these days – people who read Edge and Retro Gamer and talk about how good games were in the good old days. The kind of gamer who holds down a full time job and a family, trying to fit gaming around everything else. Add to that running a blog, doing podcasts and everything else and it’s easy to see time vanish. Apparently I have twenty minutes a week to play Warcraft, and that’s during server maintenance.

I needed a plan. Something to help me manage what time I have available to make sure I get the most out of the time I have. It’s not perfect but it’s useful to me in helping me work out what’s important.

Why share all this now? A while back, Windsoar asked me this very question at her A-Muse-ment Party:

I know you recently started playing and blogging about your time in Rift. How do you balance your time between two games? What, if anything, have your experiences in WoW/Rift helped you with or made you wish was different in the other? How has being involved in multiple game worlds affected your in-game goals and expectations when embarking on a new MMO?

I’ll be honest with you – this isn’t the first time I’ve been playing two games. I’ve had Warcraft running while playing Lord of the Rings Online, Dungeons and Dragons Online, Age of Conan, Aion and more, as well as a handful of betas and single player RPGs. How do I manage that balance? Let me explain.

Continue reading “Getting the Most out of Game Time”

The Infinite Trial

Posted on July 2, 2011 by Gazimoff

I find it funny how the word “trial” can be taken in two ways.

There’s the positive side – being able to sample something or try it out before you commit to it. After all, we all want something for free and being able to try a bit of it for free sounds almost as good. Like being able to have a taste of the chocolate cake before buying it.

The other side of trial isn’t so great – two groups come together to settle a dispute in a formal manner. Being “put on trial” conjures up feelings of discomfort and ordeal. Even being part of a trial, such as a juror or witness, is no great joy.

With that said you can probably understand why the concept of an infinite free trial doesn’t exactly fill me with bountiful leaps of joy. After all, I don’t want to be standing in front of the Jury of Cake explaining why I devoured all of the prime chocolate gateau.

A sneaky little blue post crept out explaining that Blizzard’s free trial of Warcraft would no longer be limited to ten days. Instead you’d be able to play the game as much as you like for as long as you like, but you’ll never be able to progress beyond level 20 until you shell out for an account. You’ll be able to gorge yourself on as much cake as you like, but it’ll only be the spongy bit at the bottom. The delicious frosting with all the chocolate shavings and the glacé cherries will remain out of reach until you reach for your wallet.

Continue reading “The Infinite Trial”

Burnout By The Numbers

Posted on March 23, 2011 by Gazimoff

It’s ironic that almost a year ago I was writing about the same topic and how to cope with it. Back then, players were complaining about being burned out with Wrath. They’d done everything they wanted to, achieved what they wanted and were ready to throw in the towel. I was as well, which is why I wrote about how I cope with hitting a gaming rut.

Yet here we are, a slim 14 weeks since Cataclysm was released and feeling burned out already. These aren’t just isolated cases either – MMO Melting Pot reports that 75% of all respondents to a burnout article on WoW Insider are themselves struggling with the problem.

So what gives? What turns a loyal fanbase of players into burned out deserters in the space of three and a half months?
Continue reading “Burnout By The Numbers”

Mage Resources Need You!

Posted on December 4, 2010 by Gazimoff

It’s incredible to think that we’re days away from the next expansion. In less than a week, we’ll be doing the new quests, entering the new dungeons and collecting the new gear. Expansions are the great equaliser – everyone starts at the same position again. Newer mages get a fresh chance to join raidgroups at the start of an expansion, as almost all are recruiting to replace tired veterans or character changes.

It also means that it’s time to sweep away the older guides that no longer apply to a sundered world. A lot of the core mechanics have changed, while guides to the new dungeons, heroics and raids are sorely needed. There’s also a need for gear information, upgrade paths and so on. Think of all the questions you’re likely to ask as you level through the new content, and these are the ones that are likely to be asked.

Over the next few days I’ll be refreshing the content in the Mage Resources page to ensure all the links are relevant for 4.0 and Cataclysm. But this also means that I need your help to update it and ensure all the great guides and articles that everyone has written get included.

If you’ve written a guide or article on anything mage related for 4.0/Cataclysm – or know of one that someone else has written – please leave a link in the comments.

If you’re thinking about writing something  but don’t yet have a blog, feel free to post it in the relevant part of the Mage Forums. I’ll be sure to include a link to it from the Mage Resources page, plus other forumites can provide their own thoughts and feedback on it!

Thanks for all your help!

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