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Tag: gear

Justice Points Are Useless

Posted on January 10, 2011 by Gazimoff

Gearing up for PvE content has always been a struggle, and with the difficulty dial set firmly on Cataclysmic you want to make sure that you have the best gear you have access to before you start raiding. But what does having the best gear actually mean?

  • Running heroics until you’re bored of them just to try to get a stupid item to drop. For mages there’s a big lack of iLevel 346 bracers (there’s two without Spirit, one dropping from an optional boss) and wands (again there’s two without Spirit).
  • Running heroics to grind reputation with factions until you’re guaranteed some nice gear once you hit exalted. (Flamebloom Gloves and Desert Walker Sandals are examples)
  • Running heroics to gather up the cloth and Chaos Orbs in order to tailor some epic items. Don’t expect any nice raiding gear from your profession as it’s pretty much only good for PvP starter sets.

Continue reading “Justice Points Are Useless”

Mage Stat Priority in 4.0

Posted on January 5, 2011 by Gazimoff

For many of us, January marks the beginning of Cataclysm raiding. It’s time to start getting those gear upgrades from heroic dungeons, digging out those gems and finishing everything off with a nice coat of enchants. This can be fairly expensive, so it’s worth doing properly rather than wasting money on mistakes.

I’m hearing that the minimum DPS you want to be doing is around 10k sustained while raidbuffed. This isn’t just the burn phase either – you need to be able to provide decent damage output during your recover phase as well. But how do you make sure that the gear you pick is good for you? As an example, there are four cloth headpieces available at iLevel 346, all with the same base stats. Which would be the best for your spec?

I’ve put together a handy list for all three mage specs to give you an idea of what gear to look for and what gems and enchants to pick out. This mage stat priority list should help you focus on what’s important while letting you comfortably shard what’s not essential.

Continue reading “Mage Stat Priority in 4.0”

Mage Tier 11 Preview

Posted on November 15, 2010 by Gazimoff

With the new Cataclysm raids comes a new set of armour for Mages to drool over. The Firelord’s Vestments have certainly won praise for their looks, but how does it stack up as a fully-fledged dungeon set? Will the complete outfit be worn by most mages, or will the bare minimum be used?

Firstly, it’s worth putting things in perspective. We’re three weeks away from the release of the next expansion. It’s going to take at least two weeks after that to get levelled up and geared up to enter raids – going through normal dungeons to get ready for heroic 5-mans, then using the gear from that to prepare yourself for raiding. By early January most raiding guild should be back in the saddle following the Christmas break. As a result, a lot of this will remain theory for a good few months.

Continue reading “Mage Tier 11 Preview”

The Pre-Raid Credit Check

Posted on June 27, 2010 by Gazimoff

There’s been a rash of this going on in the Trade channel on almost every single server I know of. You’ve probably seen it yourself – the type of person that asks for ridiculously high requirements purely in order to join a raid. It’s either that or they ask a laundry list of questions that they expect you to know the answer to. Just as an example, here’s a screencap of one that came up the other day, along with my reply.

In this example, it’s as if the raid leader is screaming out “I have no brain! Feed me an arbitrary set of numbers and I’ll only invite you if they’re big enough!” There’s absolutely no guarantee that the numbers you get will be any indication of a raid member’s performance. Hell, I’ve even seen PuGs of players fully decked out in tier 10 wipe repeatedly on Marrowgar. But in case it still feels like it’s plausible let me break it down for you.

First up, a lot of people have two specs. Apart from getting an achievement from it, there’s also the huge versatility benefit it gives hybrids. On the flipside, there are classes (rogues, mages, hunters and warlocks as an example) that can do nothing but DPS. What do you want from me, bandage spec? Isn’t it better to say what you need rather than ask superfluous questions?

Secondly, Gearscore. You probably know that I think Gearscore is crap, and for a fair reason. I can be wearing PVP gear and get a high Gearscore. I could be wearing +MP5 healer gear and get a high Gearscore. I could be holding a tanking one-hander and get a high Gearscore. Get the idea? It’s no indication that the gear I’ve chosen is right for my class or spec, doesn’t take into account any gems or enchants (or even if those gems/enchants are the right choices) and can generally be fooled. Putting your faith in an arbitrary number in this way is stupid, and if someone takes advantage of you as a result then quite frankly you deserve it.

Thirdly there’s the issue around single target DPS. The trouble is, it’s not a finite value for some classes due to the heavy influence of random number generation. It means that rather than having a fixed value that you can reliably put out, your DPS will hover around a point. Over the number of attempts you make, the distribution of your DPS will form a bell curve.

I could give you any figure on that bell curve and it’d be a valid answer because you weren’t specific. The real joke is that you only get this smooth curve after doing thousands of attempts against the same target in the same gear. Imagine doing a thousand target dummy tests – you’d be there all week! The spread of the curve can be about 1.6k DPS, which is a huge margin between top and bottom. Tachyon’s been doing some heavy maths on this, so it’s worth looking at his figures.

Finally, here’s my most important point out of all of this. It’s Vault of Archavon for crying out loud! You know, the one with the easy loot piñatas! You walk in there, you roflstomp, you walk out again! No challenge, no difficulty, ten minutes and you’re done! Why the hell you need all this information to form a raid for the easiest dungeon going is beyond me. If it were ICC then maybe I could understand.. ish. For VoA, it’s waaay over the top.

Of course, I wouldn’t be little Gnomey Smarty-pants if I didn’t have a better way of doing it. It requires a little bit of brain power and a little bit of understanding other classes gear requirements, but it means you can be a lot more flexible about who you invite. It also means that you can help eachother out a bit – understand gear choices and maybe learn a little about other classes.

Starting a group to VoA 25-man. I need a few healers and some DPS. Meet me by the central Dalaran fountain for a quick gear check.

That way you actually meet people, you get to look at their gear choices properly and you can make informed decisions about who to have in your raid. Get away from the reliance on arbitrary numbers and take a look at the characters you’re going to be bringing with you.

The Flaming Boomerang

Posted on June 21, 2010 by Gazimoff

Ever since patch 3.3.3 was released I’ve been thinking of switching back to my Fire spec. It made me  feel nostalgic about the early days of Warcraft, where I originally levelled as a fire mage. I only deviated from this spec for parts of both Molten Core and Naxxramas, sticking with fire throughout Burning Crusade. When I started raiding in Wrath I only went to Arcane due to the hitcap benefits. The spec then received an almighty buff, propelling it to become the must-have raiding spec for nearly all mages. I’d been stuck as Arcane ever since.

As a result my fire spec has been largely abandoned until earlier this week when I decided that I had to change. There’s only so much I can take of going through the same instances as the same character casting the same spells until something snaps inside. Not wanting to go all medieval on my keyboard, I dusted off my old fire spec and went down to the target dummies to practice.

The first challenge to face is gearing – even though +hit gear is thrown at you so that you can comfortably make the Arcane hitcap, it’s not quite sufficient to reach the 446 that a fire mage needs. Luckily I’d kept back Dying Curse for just such an occasion. Couple that with the fact that I usually raid with a Draenei for Heroic Presence plus either a shadow priest for Misery or a balance druid for Improved Faerie Fire, and all I have to reach is a manageable 342 hitrating.

The next trick to master is keeping up a solid set of debuffs. The fire spec is slightly more complex than an arcane one in that Living Bomb always needs to be on the target. Each fire mage needs to cast their own Living Bomb, making debuff watching that little bit trickier if you’re not the only one in the party. Once you’ve got that down, you can happily Fireball away at the target until Hot Streak procs. When Hot Streak goes off, cast your instant-cast Pyroblast then go back to Fireballing. Just make sure that Living Bomb is constantly on the target.

The complication sets in when working out Improved Scorch. Even if you’ve got other effects in your group to provide the critical strike chance by 5%, you’ll still want to apply it for the 3% crit chance buff to your Fireballs. This one works slightly differently though in that one mage can apply the debuff for all the others in the group. This means that you need to coordinate with others about who will apply the debuff. Luckily the chance of encountering another fire mage in a raid is fairly rare, so you can usually apply anyway. Again, like with Living Bomb, this always needs to be applied on the target.

UPDATE: The above paragraph is wrong. Have a look at this article for an update on Improved Scorch

There are various tricks you can use to alert yourself to various spell procs as well as tracking when debuffs need to be applied, and I’ll be talking about some related addons in the near future.

Things can get even more complicated when you start looking at converting gear from an Arcane spec focus to a Fire spec focus. The reason being that haste benefits Arcane mages tremendously – the more haste they have, the more spells they can cast. For a fire mage with Burnout and Hot Streak, crit strike rating has more of a part to play. Not only do you deal more damage from your spell critical strikes, but you have an increased chance to trigger Hot Streak as your chance to crit increases. For me it’s not currently clear if haste is the better stat to go for above crit for fire mages, but it’s something I’m looking at closely.

At the end of the day though it doesn’t matter to me as long as I’m having fun, and going back to Fire is something that’s hitting all the right nostalgia buttons for me. I’ve also been able to “prove” it’s a viable raiding spec after managing to pull aggro during phase 2 of Lady Deathwhisper and topping the damage and DPS meters on Saurfang. These are inconsequential though, as long as I can cackle like a maniac while smacking my buttons.

Choose Your Weapons

Posted on June 9, 2010 by Gazimoff

A while back I mentioned that I had four different weapon sets on my mage and was having trouble choosing which one was the best. Theorycrafting wasn’t really helping me much, with no clear winner emerging. In the end I decided that the best way to test them was to go out, do some target dummy tests and run a few heroics with them. It means that I can test them against my own playstyle as well as getting a feel for each of them.

Unsurprisingly, both Nibelung and Sister Svalna’s Aether Staff came out at around the same for single targets, with Nibelung really coming into it’s own for those AoE sessions in heroics. Abracadaver was only slightly behind, which surprised me as I was expecting a much bigger boost from the haste. I only have 450 haste normally so I’m nowhere near the softcap, although I do get the tier 10 2-piece set bonus most of the time.

The Frost Needle and Scourgelord’s Baton came in last place, and so will be banked. I can’t risk disenchanting them though – if a substantial one-hander or off-hander drop then I’ll need the other one to sit alongside it.

As I was doing all this testing I gradually became frustrated – it didn’t really make sense to me why I could end up with four sets of weapons, all from the same instance and all similar in quality to each other. It wasn’t as if I could say that there was a clear upgrade path, or if there was a clear best-in-slot that I could work towards. Instead, the approach was to offer similar weapons that do similar things, but work in slightly different ways.

  • A sword and off-hand combo
  • A staff with an “on use” ability
  • Another staff with a low procrate ability
  • A third staff with just high base stats and nothing unusual

Frustratingly for me, I couldn’t even decide what I like more as a player. Do I like to be able to just compare raw numbers – if the numbers are bigger on the new item, it’s an upgrade? Do I like to go for things that are a little unusual? I know I don’t like on-use items as I always forget to use them (trinkets being a perfect example), but that’s more preference and playstyle than throwing away good quality gear.

Anyhow, just as I was beginning to settle on which items to keep and which to put into cold storage, along comes this blog post from Tachyon. If you’re not aware of his work, Tachyon is a mage blogger who is heavily into theorycrafting. His best achievements are developing simulators that calculate DPS for a given gear selection and spell rotation. The information he generates is fantastic in terms of working out stat priority and so on.

His latest post on DPS volatility is a real eye-opener – it shows why ten tests or samples are unreliable for calculating DPS, and that you need something like a thousand in order to build up even a rough picture of DPS. Now I don’t know about you, but I’m unlikely to run the same instance with the same gear a thousand times just to test if it’s a marginal improvement.

But more fundamentally though, I’d probably never be able to tell which was the better or worse weapon for me because they’re all so close to each other. That and Lady RNG adds her own influence, distorting whatever results I get. I might end up feeling that the mathematically worst choice gives me the best result just because it’s “lucky”.

It also makes me wonder if any of this will get better in Cataclysm? I mean, I love choice, but I’d rather not have to be a mathemagician just to be able to pick and choose between the huge range of loot on offer to me. It might be that with the Spirit mage changes there will be a clearer choice for us – if it’s got intellect and stamina but no spirit then it’s a mage weapon. I like to have plenty of upgrade chances and I do appreciate the idea of moving away from identikit gear choices as well, but I’d really like it to be easier for me to work out if something is an upgrade or not.

I’m also reminded of the times when I first started raiding. Everything seemed so much clearer – it was an upgrade or it wasn’t. There didn’t seem to be as much choice – Molten Core only really had the Staff of Dominance or the Azuresong Mageblade to choose from. There also seemed to be much more competition for loot, with about nine other players also keen to get their hands on the same gear. I’m not saying that an abundance of choice is a bad thing, but it just seems to take that epic edge off things.

I guess I’m looking forward to Cataclysm all the more as a result – the raid dungeon changes mean that loot will be the same for both 10 and 25-man. This in turn makes itemisation easier, which should make upgrade paths clearer. I’m aware that the expansion isn’t a panacea or cure-all, but I can live in hope.

My Diamond Shoes are Too Tight

Posted on June 3, 2010 by Gazimoff

Yesterday was fantastic. I’d successfully travelled halfway across the country, got home and managed to get settled in front of the computer. For the first time in a few days I was planning on helping myself to a nice portion of Warcraft goodness. I figured that since the raid lockouts had just reset that there’d be a wide variety of choices available, even at the late hour I logged on. As luck would have it, there definitely was.

I managed to get get myself into an ICC25 PuG being organised by a few people from some of the leading guilds on the server. Everything filled up nicely, we marched in and managed to take down the first four bosses as well as the mini random quest encounter. Thirteen badges in the bag, twenty achievement points and a fair chunk of fun for the evening. We’d have progressed further too if it wasn’t for the double-maintenance whammy we’ve had this week.

The awesome thing that came out of the run though was that I picked up Nibelung from Lady Detahwhisper. I’d heard some great things about this staff, particularly how the Val’kyr that it summons can really ramp up your DPS. The trouble with procs like these though is that you never really know if they’ll be worth it until you gem and enchant the thing and give it a go.

I’m also building up an armoury of weapons that I think I should really start cutting down.  But the stats, procs and so on make it very hard to choose which combo is better. I must have spent about three hours at one point trying to work out which was mathematically superior until I realised I was no longer playing World of Warcraft and instead had somehow logged into MetaCraft: Spreadsheet Theory. It was not a fun place.

Currently I have the following taking up room in my bags:

  • Nibelung (ICC25 normal version)
  • Sister Svalna’s Aether Staff (ICC10 normal version)
  • Abracadaver (ICC10 normal version)
  • Frost Needle and Scourgelord’s Baton (both ICC10 normal)

I know it’s a bit like moaning I have too many pairs of shoes, or that the menu at a restaurant I’m visiting has too many tempting options, but it’s a pain nonetheless. And I really don’t want to go back to spreadsheets and searching forums for definitive answers on the best weapon to get. Sometimes I wish itemisation was easy.

So here’s the plan – go to the target dummies and test each weapon in turn to see which gives the biggest answer. Of course, if you reckon you have an answer for me then feel free to pipe up. If we had a unified Mage resource site, I’d post it there, but we currently don’t.

I’m keeping Nibelung though – being able to have Val’kyr proc from by Blizzard AoE (about all I do in heroics these days) should mean I have a harem of these things following me around…

Being Late to the Party

Posted on March 5, 2010 by Gazimoff

I know I’m late to the Icecrown Citadel party, and that a ton of people are already doing it in heroic mode. Today I’m pleased to say that I managed to get in there, get some bosses down and bag some loot. I’ve managed to down everything including Festergut so far. And yes, I got some achievements for my trouble too. All in, the ride was pretty smooth despite some upset during the ship-to-ship combat.

I’m now using Frost Needle in my main hand, coupled with Igniter Rod in the offhand and managing to shed even more hit in the process. I’ve been battling to lose hit ever since I made the switch from Fire to Arcane as my primary spec back in the early days of 3.3, but it feels like I’m finally getting close to having all my statpoints becoming useful again.

One thing that I did get reminded of tonight was the concept of gear mastery coming in with Cataclysm. Basically, if a class has proficiency in a particular armour class (cloth, leather, mail and plate) then they’ll get a boost based off the item’s Mastery value. The idea is that it encourages Paladins, Druids and Shamen to stick to their own armour class rather than grabbing ones from a lower bracket.

I don’t think it’ll work.

The downgrading of armour types has been going on since Molten Core, when we had Paladins running around in cloth so that they could heal effectively. I don’t think that Mastery will help discourage them from rolling on gear outside of their armour proficiency. Instead, I think that the classes that loose out will feel even more bitter about missing out on gear and the additional boost from the Mastery stat.

Why not consider instead a penalty based system? Yes, you can wear armour outside your proficiency, but you face a penalty on your stats if you do. The question then changes from “is this an upgrade to me even without the mastery bonus” to “is this still an upgrade once I take the penalty into account?”.

It’s a difficult balance. On the one hand you want to make sure that players feel that they have fair access to gear, while on the other you want to ensure that gear is useful to as many people as possible before it’s trashed or discarded. It’s why I’m not calling for strict limits to armour proficiency to be built into the game.

At the end of the day, it’s about being selective who you raid with. If you’re with a raiding guild make sure you understand their policies on loot distribution, and if you’re not happy with them it might be that the guild’s not suitable for you. It’s when you’re raiding outside of your network of guildmates (pugs etc) that having game mechanics that nudge players in a particular direction can be a benefit.

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