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Tag: fun

Warcraft: Legion – Endgame Perfected?

Posted on September 23, 2016 by Gazimoff

wowscrnshot_091816_141613With a few notable exceptions, levelling in MMOs is a temporary experience. We get a few weeks of meaty questing and cinematics, followed by months of waiting for content updates. It’s the Achilles Heel of the theme-park experience – rich and deep while it lasts, but bland and repetitive once the cap is reached.

I’ve made no secret about how much I was put off Mists of Pandaria, seeing a small forest of exclamation marks to mark the daily quest hub, as if to signify where I’d be spending the rest of the expansion. Warlords of Draenor tried to mix it up with the Garrison experiment, but it left me feeling less like a hero and more like a middle manager.

Which is why I’m surprised with how I feel about Legion. Sure, there’s an element of nostalgia here, as familiar NPCs play out a story that feels more like a main event than a timeline-based distraction. But it’s also been – and continues to be – hugely enjoyable to play, and that includes the time I’ve spent dancing around at cap.

How has Legion pulled off this magic trick? Looking deeper, I think there’s a clever blend of design choices at work, all acting together to make that endgame experience as frictionless and immersive as possible.

Continue reading “Warcraft: Legion – Endgame Perfected?”

That 6AM Moment

Posted on January 5, 2012 by Gazimoff

Have you ever had that moment when you’ve been playing an MMO for so long that you lose track of time completely? Where the darkness outside slowly gives way to grey sunlight? Where you mistake the dawn chorus for someone playing Angry Birds nearby?

When I started playing Star Wars: The Old Republic with my wife, I expected her to be a moderating influence on me. Alas, unlike Syp over at Bio Break, Molotovchicken has been playing MMOs for longer than I have. As a result  we’re both having so much fun that we’re egging each other on. Just finish this zone. Just finish this class quest. Just finish this planet. The next thing you know it’s 6AM in the morning and you’re wondering where the time has gone.

That’s Bioware’s biggest hook though – the story grabs you by both hands, pulling you through the game. It might still be Kill Ten Rats in places, but by golly these Republic Rats have got away with it for long enough and their actions are an insult to the Empire!

Ahem.

Continue reading “That 6AM Moment”

Engineer Gazimoff’s Smile Week

Posted on September 9, 2011 by Gazimoff

Or: How I Learned To Stop Worrying and Love the Game

I’m going to start off with a screenshot. I can’t remember when exactly it was taken, but it was early on in my Warcraft gaming career when the raidgroup I was in was clearing through Blackwing Lair. That puts it at late 2005 or early 2006 – I don’t quite remember but it’s probably something like 5 years ago.

Back then the game was a completely different landscape. Raiding was new, MMOs were new, voice chat was new. Spell rotations were built on what seemed to work rather than World of Logs parses. If I had to give it a smell, it smelled like dirt after a heavy rain. I remember the days when I used to log in and just stand in awe.

Continue reading “Engineer Gazimoff’s Smile Week”

Is It Fun?

Posted on August 21, 2011 by Gazimoff

I was recently reminded about something that happened during a recent-ish beta. I’ll spare the blushes of the game involved by not mentioning names, but I’ll share this little episode. There was a bit of a conversation on the beta forums that went a little bit like this: one group of people didn’t like the game at all while the other group felt that it was perfect.

I chimed in with my own thoughts. I felt that the graphics engine had been poorly built, making me feel that my finely tuned computer was rendering a powerpoint slideshow of my relatives recent trip to France. I felt that the network code was abysmal, with players and NPCs popping around the place like dancers in a nightclub with a slow strobe light.

Technical issues aside, I felt that the interface was so clumsy it was like juggling fish while riding a unicycle on an oil slick and trying to spell that Welsh train station. I felt that I had enough time to compose an epic opera to the God of Sewer Rats while waiting for creatures to respawn. There were key concepts in the game that weren’t explained in the in-game help or the forums, turning city travel into some twisted point-and-click adventure.

Continue reading “Is It Fun?”

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