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Tag: dungeon finder

Bribes, Karma and Recommendations

Posted on April 10, 2011 by Gazimoff

Patch 4.1 is approaching, although when it’ll actually arrive is currently anyone’s guess. Content and changes are being crammed in on a regular basis, making predicting the arrival date sheer guesswork at the moment.

Call to Arms is one of the latest features to be squeezed into the patch. Essentially the change amounts to a bribe to persuade tanks (and occasionally healers) to queue by themselves for heroic groups by offering them an additional reward when they complete the dungeon.

The rewards on offer to those that respond to the Call are a mix of the following:

  • More gold
  • A chance of a rare gem, flasks or potions (basically more gold)
  • A good chance of a dungeon drop only non-combat pet
  • A rare chance of a dungeon drop only mount

Although the Call to Arms can in theory be triggered for any role, it’ll always go for the one that’s needed most. In the majority of cases this will be the tank, although occasionally it’ll be healers that are most in need. It is highly unlikely that this will trigger for DPS roles.

The goal is that this will reduce the queue times for DPS, providing them with a better LFD experience.

It will not work.

Continue reading “Bribes, Karma and Recommendations”

Coping with Cataclysm Heroics

Posted on December 17, 2010 by Gazimoff

LFG screnshot header

Let me say one thing up-front: the experience of running heroics in Beta is both different and identical to that in live. It’s different because healing was less of an issue – premade level 85 healer classes were given gear that’s suitable for their role, including Spirit on almost everything. It’s the same because even when the Tier 11-clad epic premades became available, people were still wiping on bosses because they were unable to adapt.

What does adapting mean though, exactly? There’s a term that my wife affectionately calls “management bollocks”, but it’s basically making sure that you set your expectations reasonably.  We’ve had our perceptions shaped by the state of the game over the past year or so. The changes the expansion has brought have been a shock to a great many people.

Continue reading “Coping with Cataclysm Heroics”

Escaping the Vortex of Suck

Posted on March 16, 2010 by Gazimoff

Lets be honest, the Dungeon Finder tool can be an invitation to torture. What started out as a way to find groups and gain some excellent rewards quickly deteriorated into an all out slugfest. Nowadays you’re as likely to find a group where the players are openly hostile to each other, or where some use it as a tool to deliberately cause grief to others. The worst thing is there doesn’t seem to be an end in sight.

It probably started easily enough. The tank complains to the healer that he’s having trouble keeping up. The healer has a go at the DPS for being mindless zombies that should goddamn move out of the void zones. The DPS moan at the tank for failing to keep aggro on fifteen mobs while they’re going full-tilt on three different targets. The complaints, taunts and snide remarks go round in a circle, with everyone blaming everyone else. It’s a circle of despair – a loop of misery that feels endless.

It doesn’t end there. The proliferation of addons to measure, calculate and assess an individual’s performance means that players can be subjected to intense scrutiny – more than they’d have with their own raid group. People are now using Recount and GearScore to check a character out, even though the dungeon might have incredibly low requirements. Fail to come up to scratch and you’ll soon know about it, either by being booted from the group as soon as it’s possible or being subjected to humiliation for the entire run.

Why should people care though? I mean, it’s not as if you’ll regularly come into contact with the people you find in your random group. Most of the time they won’t even be on your server, so what have you got to worry about? Besides, if people behaved like an asshole to you then you have every right to be an asshole to anyone else that doesn’t measure up.

It leads to a Vortex of Suck. The conditions in the random groups continue to get worse. You try to suck it down, grow a thick skin and ignore anything said in party chat. After all, if it’s only used for hurling insults why should I even have it in my chat window? You end up at the Eye of Bitterness – the quiet at the centre of the Vortex. It’s where no-one says a word because everyone has just one mission on their mind – get in, get the badges and get out with as little pain as possible.

Of course, you may decide you’ve had enough of pugging. Your experience has left you hating the Dungeon Finder tool with a passion, and you find yourself wandering the Plains of Pug Exile. A good guild or group of friends may help fill the gap, but you won’t always be able to rely on them being around or wanting to run instances. If you’re determined to cut loose from the Dungeon Finder, you may find yourself with a fair bit of free time.

Does this represent a failure of the Dungeon Finder? Does it demonstrate that social design collapses when confronted with Gabriel’s Theorem? Or is there something wider here, that without some kind of release or control valve you end up with a chaotic system that starts to collapse in on itself?

I’m not sure if the Dungeon Finder can be classed as broken, or if it can truly be fixed. There seems to be a general feel that something needs to be changed. But what that something is or how it should change remains difficult to answer. It seems that for a while at least we’ll have to weather the storm.

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