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Tag: design

Managing Limited Game Time

Posted on February 10, 2011 by Gazimoff

There are times when I miss my youth. Back when I was a student I’d be free to play the night away, blasting cyborgs in Quake 2 or bludgeoning head-crabs in Half-Life. I’d blitz through a game in four days straight, chomping through single player content like a man possessed.

The other thing was that back then I’d play through a lot of games. I’d consider buying a new title once or twice a month to give me something new to play. I’d adventure across a multitude of worlds, shooting my way to liberty, freedom or glory.

Warcraft has changed this. In the time I’ve been subscribing I’ve bought maybe a handful of other games for the PC. Gordon from We Fly Spitfires asked a great question recently about what the gaming landscape would be like without the game. For me and probably a fair few others we would never have entered the MMO genre.

Continue reading “Managing Limited Game Time”

The Incredible Shrinking Raidgroup

Posted on February 2, 2011 by Gazimoff

I wanted to focus on a particular experiment that Blizzard’s been working on over the years – that of the optimum raid size.  We’ve seen raid sizes start at 40 players in Vanilla, but slowly drop to 25 in Burning Crusade and then 10 players in Wrath. With the new lockout system in Cataclysm, 10-player raiding seems to be becoming the default.

Is smaller raiding the best result through? From a content standpoint Blizzard certainly seems to think so – more groups are running 10-player dungeons than ever before, defeating more bosses and getting more loot from it. Don’t trust me – Lissanna  from Restokin did an excellent analysis of the available stats. The stats might encourage Blizzard to go further down this route by either dropping 25-player raiding entirely or producing 10-player exclusive content. After all, it’s easier to balance for ten players than both ten and 25.

Hang on a minute though – weren’t we raiding dungeons with 8 or 15 people back in Vanilla? And didn’t we think back then that they were just dungeons but nothing special? Sure, they might take an evening to clear but that was the same 5 years ago.

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Warcraft Versus the Traditional MMO

Posted on January 19, 2011 by Gazimoff

Box art for the original World of Warcraft

I promise I’ll get back to talking about mages soon. I’ve been doing some research on the latest PTR patch which I think will make interesting reading, but that can wait a few more days. Today I’d like to ask you a question.

Do you play World of Warcraft because it’s an MMO, or because it’s Warcraft?

The reason I ask is because your expectations of the game were probably different depending on what angle you were coming from. If you’re a veteran MMO player you’d probably expected many of the genre conventions to be applied to this game. The game world would then have been moulded and shaped around those genre conventions, effectively making a Warcraft MMO. It would still be fun to play but it would probably have had a much more traditional feel to it.

If on the other hand you’re a veteran of the Warcraft games then you’d probably expected the game world, environment and storyline to come first. You wouldn’t have felt too worried about genre conventions being cast out and disregarded as long as the game had that Warcraft look and feel. It would still have been fun to play with that unmistakable Blizzard polish, but it probably wouldn’t have felt like a traditional MMO.

Why do I make this point? Because sometimes we need reminding that games aren’t designed with our individual tastes in mind.

Continue reading “Warcraft Versus the Traditional MMO”

Justice Points Are Useless

Posted on January 10, 2011 by Gazimoff

Gearing up for PvE content has always been a struggle, and with the difficulty dial set firmly on Cataclysmic you want to make sure that you have the best gear you have access to before you start raiding. But what does having the best gear actually mean?

  • Running heroics until you’re bored of them just to try to get a stupid item to drop. For mages there’s a big lack of iLevel 346 bracers (there’s two without Spirit, one dropping from an optional boss) and wands (again there’s two without Spirit).
  • Running heroics to grind reputation with factions until you’re guaranteed some nice gear once you hit exalted. (Flamebloom Gloves and Desert Walker Sandals are examples)
  • Running heroics to gather up the cloth and Chaos Orbs in order to tailor some epic items. Don’t expect any nice raiding gear from your profession as it’s pretty much only good for PvP starter sets.

Continue reading “Justice Points Are Useless”

Casual Is Not A Dirty Word

Posted on January 4, 2011 by Gazimoff

Back when I was a kid, being called a geek was a crude insult thrown around by those unwilling to accept that people didn’t share their interests and hobbies. Nowadays it’s worn as a badge of honour. I’m not saying that you’ll see me standing on the top of a mountain with my shirt torn off, shouting “I AM GEEK” into the wind, but you get the idea.

I can see the same thing happening within gaming culture. The terms “casual” and “social” are thrown around with a sneer in the voice. After all, social gamers aren’t real gamers, are they? Casual gamers just don’t play games properly? Unless you’re playing the game in the style of a seasoned professional, you must be doing it wrong, right?

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The Machine Behind The Curtain

Posted on November 19, 2010 by Gazimoff

I’m going to start this off with a question.

Does the amount of fun you have with Warcraft decrease as the amount you know about the game increases?

I’ve been thinking about this question ever since I read an article by Larísa of Pink Pigtail Inn about someone who’d burned out on Warcraft, developing the belief that ultimately the game boils down to pressing a button on a random number generator and getting rewarded no matter the result.

This makes me nervous because of my own quest to improve my knowledge of the game. I want to improve my own ability and I like being able to share what I find with others. But should I be fearful of poisoning my enjoyment of it by finding out too much? Am I destined to become a bitter, grumpy old mage who snaps his staff in disgust?

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The Lament of Lost Adventures

Posted on November 10, 2010 by Gazimoff

Buried in both Greek and Roman mythology is the tale of a lone hero facing impossible odds in order to complete twelve incredible tasks. The tale of the Labours of Hercules is of truly epic proportions, describing how a single man is battered by fate and fortune, toiling to redeem himself only to be struck down. It’s a raw and deep story that’s much more than any TV series or animated movie could hope to achieve.

Such fantasy tales have been around for thousands of years. Our culture and history is filled with great people achieving great things on behalf of other people. It’s why it makes such a rich seam for game developers to dig into – there’s a vast amount of scenarios and encounters just waiting to be retooled.

While the questing back in the Vanilla days of Warcraft had some truly memorable trials, I’m beginning to feel that a subtle shift has occurred. Tales seem to be less about the journey they take you on, instead focusing on a series of moments. Tasks seem to be less Herculean and more run-of-the-mill, as if it’s something that’s expected instead of something monumental. In order to explain further, cast your mind back five years to the earliest days of the game.

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A Socially Aware Warcraft?

Posted on October 6, 2010 by Gazimoff

When I think of MMOs, I generally think of games that are rick in social interaction. Alongside the gigantic world and the rich environments are dedicated tools specifically designed to help players interact with each other.

But although Warcraft has developed socially with the inclusion of Real ID and Facebook integration, it’s mainly designed to connect networks together. And while the new Guild Management interfaces provide even greater control, they only enhance the existing social experiences. The in-game Calendar has helped, but only as far as co-ordinating events.

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The Impending Release

Posted on September 14, 2010 by Gazimoff

There’s currently a lot of theorycrafting about the upcoming release of Cataclysm. Almost all commentators are agreed that it’s going to be out soon, but none of us quite agree on when exactly it’ll happen. Add to it the amount of work that still needs to be finished in the current beta, and you begin to wonder if it’ll be released this year at all.

The gauntlet has been thrown down by MMO-Champion, who are now predicting a November 2 release date. It’s a fair prediction as well: patch 4.0 has just hit the PTR servers, bringing with it the new spells and talent trees that are a core part of the Cataclysm changes. Never mind the new levelling content and dungeons – the PTR should give players an immediate feel for the mechanics of their class.

One of the pre-expansion events has also made it onto the live servers. Operation Gnomeregan and the Echo Isles quests are now active, being a clear mark that the expansion is approaching. It’s new content, but only of a sort – the events take only half an hour to complete, making them more of a light snack rather than a feast of new stuff for players.

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Inspiration for A World

Posted on September 13, 2010 by Gazimoff

I recently had the luck to visit Avebury for a weekend. It’s a fantastic place if you like to get away from it all – there’s no wi-fi, no mobile phone signal. The whole area feels like it’s some kind of Bermuda Triangle for modern data communications, which makes it perfect for those who crave a little peace.

While I was there I did a little exploring. There’s a stone circle that surrounds the town, a barrow den on a nearby hill and a large stretch of heath and farmland. It felt a lot like the Arathi Highlands, you could just imagine Forzuk lumbering around a raptor-filled countryside.

Continue reading “Inspiration for A World”

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