
If there’s one thing that the recent MMO betas have shown me, it’s that I need to raise my game. The days where I’d be able to casually stand at the back, throwing out spells and dodging the occasional bad stuff are fading fast. The new world order is in keeping characters moving purely in order to survive.
For those of us brought up on a diet of Warcraft, Rift and Star Wars, spellcasters have been in a priviledged state where most of the PvE combat is managed for us. We have a small selection of abilities to choose from, a list of easy-to-spot things to stay out of and a simple role to do. It also makes for boring combat – once you have a fight memorised you’re laughing.
But changes are on the horizon. In the future breed of MMOs roles are more loosely defined and combat systems have been revamped. Instead of staying at range and just flinging spells, Spellcasters are likely to be taking a much more active role in the future. As I’ve found to my cost recently, this isn’t going to be an easy one for many of us to adapt to.
Continue reading “The Movement-Based MMO of the Future”