The Warcraft community is huge. There are literally hundreds of thousands of people writing, drawing, sharing or discussing something about the game every single day. That’s a staggering amount of people all talking about one game made by a single company.
Having such a vocal community can be a bit of a double edged sword. Whenever a change to the game is introduced it gets placed under intense scrutiny. Sometimes a change will be met with universal acclaim, while other times (although rarely for Blizzard) it’ll be met with disdain. Sometimes a change will be so controversial that it’ll split the community completely.
The most recent controversial change was Call to Arms, an attempt by Blizzard to reduce the time it takes to assemble a group for certain combat roles. While the aim is commendable, a number of bloggers (including me) noticed several flaws with the design as presented. We discussed it, shared it and importantly made suggestions about how to improve it.