On Tuesday 24th October, Destiny 2 finally launched on PC. One of the most anticipated releases of the year, Bungie’s platform debut became gained even more interest following an incredibly successful beta test. By all accounts, the open-world FPS performed brilliantly and looked gorgeous on a wide range of hardware.
Unfortunately, much of that goodwill came crashing down with reports of a rapid and reactionary banwave. According to a statement from Bungie, roughly 400 players had their accounts forcibly revoked after that first day, some after only playing for a few hours. The developer stated that its actions were necessary to remove those “who were using tools that pose a threat to the shared ecosystem of the game.”
I appreciate that Bungie wants to protect the integrity of its game, but there are several problems that I have with the way they carried out this action.

