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Tag: asura

Path of Fire – a Delicious Demo Experience

Posted on August 13, 2017 by Gazimoff

Earlier this week, I promised that I’d be taking a look at Path of Fire, the upcoming expansion for Guild Wars 2, during the open demo weekend. I wanted to discover for myself if the sense of wonder had been rekindled, teasing me to explore mysterious new lands. I wanted to feel like I could survive instead of being a corpse to be tossed around. And I wanted to see if the joy returned from the original game, given form in small details that lend weight to the world.

I’m pleased to say that, on all three counts, Path of Fire exceeded my expectations. Yes, the demo was restricted to half of the first map, with limited exposure to the new storyline. And yes, the demo provides you with a fresh character fully kitted in exotics, which is more powerful than my current Guardian. However, even with those caveats in mind, I had a fantastic time playing the preview. On all three counts – exploration, survivability, and easy-going entertainment – the new experience delivered.

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Path of Fire – the Hopeful Skeptic

Posted on August 8, 2017 by Gazimoff

Guild Wars 2: Path of Fire

I am not good at Guild Wars 2. My experience began during the original beta, where I died so many times in the Ascalonian Catacombs instance that I polished the floor with my corpse. From such a promising start, I progressed to mediocre, gradually nurturing an Engineer and a Guardian to level cap. I avoided dungeons and feared Fractals, but I explored the world of Tyria and was happy. The dynamic events and personal story were more than enough for me.

Then came Heart of Thorns, and with it, the return of my failure cascade. The new zones, with their new enemies, were relentlessly punishing. In my mixture of looted and crafted armour, I struggled to survive. For a while I persisted while everyone else moved on, but eventually I conceded defeat. The difficulty bar had been raised, and I had been found wanting.

It’s a source of sadness, as I desperately wanted to love the game. The art style is still breathtaking several years on, but it’s the story behind Guild Wars 2 that really grabbed me. Through the Living World seasons, it’s clear that the writers behind the lore are passionate about delivering an evolving experience. Plus, the Asura are awesome – I still have a small golem on my desk.

Which is why, with the announcement of a new expansion, I’m both hopeful and skeptical in equal measure. Path of Fire promises a return to exploration and content, two topics that are high on my wishlist. It also aims to support returning players by keeping new systems to a minimum, reusing the capabilities established in Heart of Thorns. But, beyond those well-publicised bullet-points, there’s little meaningful meat to describe what that returning experience will feel like.

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