Buried in both Greek and Roman mythology is the tale of a lone hero facing impossible odds in order to complete twelve incredible tasks. The tale of the Labours of Hercules is of truly epic proportions, describing how a single man is battered by fate and fortune, toiling to redeem himself only to be struck down. It’s a raw and deep story that’s much more than any TV series or animated movie could hope to achieve.
Such fantasy tales have been around for thousands of years. Our culture and history is filled with great people achieving great things on behalf of other people. It’s why it makes such a rich seam for game developers to dig into – there’s a vast amount of scenarios and encounters just waiting to be retooled.
While the questing back in the Vanilla days of Warcraft had some truly memorable trials, I’m beginning to feel that a subtle shift has occurred. Tales seem to be less about the journey they take you on, instead focusing on a series of moments. Tasks seem to be less Herculean and more run-of-the-mill, as if it’s something that’s expected instead of something monumental. In order to explain further, cast your mind back five years to the earliest days of the game.
We often think of choice as being a good thing. Go to any chocolate shop and you’re greeted with a range of options to choose from, all of them tempting. Then again, being free from choice is also a wonderful thing –buying chocolates by the box is much more popular than just choosing a couple of favourites. But what happens when you take this concept out of the chocolate shop and into the world of MMOs?
Ever get the feeling that you’re standing at a crossroads, looking down at the various prongs of a
The game of Warcraft is changing. In the next few weeks the first of a series of patches will be pushed to the live severs. The first of these patches (4.0.1) will bring with it the core changes to all classes, as well as various UI and interface changes.
