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Month: September 2011

Engineer Gazimoff’s Smile Week

Posted on September 9, 2011 by Gazimoff

Or: How I Learned To Stop Worrying and Love the Game

I’m going to start off with a screenshot. I can’t remember when exactly it was taken, but it was early on in my Warcraft gaming career when the raidgroup I was in was clearing through Blackwing Lair. That puts it at late 2005 or early 2006 – I don’t quite remember but it’s probably something like 5 years ago.

Back then the game was a completely different landscape. Raiding was new, MMOs were new, voice chat was new. Spell rotations were built on what seemed to work rather than World of Logs parses. If I had to give it a smell, it smelled like dirt after a heavy rain. I remember the days when I used to log in and just stand in awe.

Continue reading “Engineer Gazimoff’s Smile Week”

In Defence of the Trifecta

Posted on September 5, 2011 by Gazimoff

In almost every MMO that I’ve played there have been three classic roles to choose from. A tank is the one who soaks the damage for a party, a healer keeps the party standing and the DPS are there to deal damage.

I like dealing damage. I don’t know if I have a thing for big yellow numbers flashing up on my screen or if it’s just some latent button-mashing left over from my childhood. It even moves into first-person shooters – in Team Fortress I’m playing either the Soldier that only has eyes for the rocket launcher or the Sniper that will camp somewhere for hours to get that perfect headshot. It’s why I’ve also set up DamageBin, a forum dedicated to those who love dealing damage in MMOs

It’s not that I haven’t tried tanking or healing. I’ve tried both. I’ve even tried melee DPS. I just don’t get on with them. I don’t find it particularly hard or difficult, I just don’t enjoy the role. Call me strange but they just don’t click for me.

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Free to Play: MMO Retirement?

Posted on September 2, 2011 by Gazimoff

Like many people, I recently heard that Star Trek Online was moving to a free-to-play model. In all honesty I’m not surprised, and like Spinks I think it should have used that model from the outset. Reaction to the news also seems to be positive. Some say that it means that they’ll give the game a try, while others are surprised this move hadn’t been made sooner.

I’m not convinced about free to play models myself. My own prejudice is shackled with two issues about free to play – they’re either poor quality item shop games or former subscription MMOs that failed to pull in enough subscriptions to sustain themselves. I know this is a sweeping generalisation that’s unfair to a lot of games out there, especially that Lord of the Rings Online has done quite well since they swapped models last year.

My own experience of Star Trek Online was limited to the beta, which I didn’t get on with. I had a real dislike for ship to ship combat, mainly because I was brought up on a diet of X-Wing and Tie-Fighter. In many ways I was hoping that Jumpgate Evolution would fill that hole, but the ongoing legal battles have since crushed that hope.

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The MMO Blueprint

Posted on September 1, 2011 by Gazimoff

The recent game conventions have shown us that there’s a collection of top-tier MMOs heading our way over the next two years. It’s a great time to be a fan of the genre as there are some really interesting concepts emerging, both in the game worlds we’ve seen and the mechanics that have been revealed.

As the convention euphoria fades away I’m left with a lingering doubt. Only one or maybe two of these games will ultimately be successful. The rest, while being technically adept, will struggle to reach the same level of popularity. I wasn’t sure why though – it felt like a gut feel.

I decided to run a Twitter poll asking a single question – what are your three most important features in an MMO? Thanks to everyone who replied back and took part, I really appreciate your help. The results are in, and it’s these results that I wanted to share.

Continue reading “The MMO Blueprint”

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