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Tag: review

Final Fantasy XIV: Heavensward – The Latecomer Review

Posted on November 24, 2018April 3, 2023 by Gazimoff

Last week, I witnessed a potent fantasy story come to an intense climax. Heroes took to the ramparts of an ancient citadel, joining battle against a monstrous foe that feasted on vengeance for a thousand years. It felt like the end of a journey, but the Warrior of Light could barely pause for breath before the nation of Eorzea cried out for aid once more.

And so, with the end credits of Heavensward rolling in front of me, I was minded to look back on where the expansion began. I last wrote about Final Fantasy XIV when sharing my latecomer review of A Realm Reborn, but nine months and ten levels have passed since then. Even so, I have a jumble of screenshots and scraggy notes to remind me of the steps I took.

So here it is, my Latecomer Review of FFXIV’s Heavensward expansion. It’s the middle slice of the saga, with Stormblood rounding out the current content and Shadowbringers arriving in summer 2019. But, as I’ve only been playing since the start of the year, I’ve seen very few mechanical changes. As such, my review is mainly limited to Heavensward’s content, plus some of the new bits and bobs I’ve discovered along the way.

Continue reading “Final Fantasy XIV: Heavensward – The Latecomer Review”

Final Fantasy XIV: A Realm Reborn – The Latecomer Review

Posted on February 4, 2018 by Gazimoff

As part of my New Year’s commitment to MMORPG gaming, I promised to finally give Final Fantasy XIV a proper go. And, over the last few weeks, that’s exactly what I’ve done. I’ve raced around Eorzea on a heroic adventure, uncovered sinister plots, and saved the world countless times. Even as an FFXIV latecomer, I’ve had a blast.

But that’s not everything. I’ve also started working on secondary classes, dug into the crafting system, pledged my allegiance to a Grand Company, and even bought an apartment. There’s a heck of a lot to do in FFXIV, and I’ve been desperately trying to sample as much of it as possible.

However, all this got me thinking: just how many people are in a similar boat? There’s a lack of good-quality and story-driven MMOs right now, and FFXIV promises to fill that niche in a major way. But is A Realm Reborn still worth trying some four years and two expansions later? To answer that question, I’ve put together this FFXIV Latecomer Review based on everything pre-Heavensward. I’ve also included some tips on the best ways to get started, should you be tempted to join in.

Continue reading “Final Fantasy XIV: A Realm Reborn – The Latecomer Review”

Firelands Raid: In Review

Posted on December 2, 2011 by Gazimoff

The Hour of Twilight is finally upon us and Patch 4.3 has arrived. I’ve already dived into the new Dragon Soul raid instance a couple of times and I’m having fun with it, although I’m very keen to get into the later boss fights there.

Before I get too heavily involved in new stuff I wanted to take a moment to reflect on the raid we wave goodbye to. Firelands, also known as Tier 12, left me with a bag of mixed opinions. It had some really outstanding and enjoyable fights in some areas, but was marred by a couple of pretty annoying boss mechanics.

To help me explain I’ve put together a short video going through each of the seven different encounters. It helps to demonstrate some of the things I’m talking about, particularly if you’ve not done the encounters yourself.

Continue reading “Firelands Raid: In Review”

Review: Razer Naga Molten

Posted on October 2, 2011 by Gazimoff

Last week I took the plunge and decided to order a new mouse. My trusty Logitech mx518 just wasn’t up to the challenge and I’d been eyeing up a rival for months – the Razer Naga. I’d been on the fence about purchasing one, mainly because I wasn’t a fan of the blue colour scheme. All that changed when the Razer Naga Molten Special Edition was announced.

Let’s be honest, I’m not the first person to review this mouse. The first one I noticed was back in 2009, brimming with potential about how the mouse could be used. Even the Razer Naga Molten was announced a year ago. So why the big deal about some two year old tech?

The answer is that I wanted to tackle two questions: is the Naga still relevant to the current crop of MMOs and the current way we play our games, and will it adapt to the way we’re likely to be playing MMOs in the future?

Continue reading “Review: Razer Naga Molten”

Review: PingCraft LagKiller (Part 1)

Posted on August 1, 2011 by Gazimoff

Warcraft can be a challenging game at the best of times. Whether it’s fighting raid bosses, battling it out in arenas or just trying to cram daily quests into our hectic schedule we all want to be playing at our best.

There’s various things as gamers that we can do to improve our game time. One is making sure we’re using a computer with enough grunt to handle our favourite MMOs. The next is to select keyboards, mice and other peripherals that support our individual styles of play.

The final piece is our internet connection to the game servers. This is the one thing we sometimes struggle with. You can spend ages trying to pick a good ISP or even move house to get better speeds. Sometimes though there’s pretty much nothing you can do.

This is where latency reduction and tunnelling services like PingCraft’s LagKiller come in – aiming to reduce your in-game latency for a small monthly fee. But does it actually work or is it just some snake-oil scam? Time to put it to the test.

Continue reading “Review: PingCraft LagKiller (Part 1)”

Review – Warcraft: MAGE

Posted on June 26, 2010 by Gazimoff

Expanding on an initial series of manga exploring some of the stories and myths  in the Warcraft universe, Blizzard have moved on to produce a series of books focusing on the ten in-game classes. Published by the popular Manga form Tokyopop, the volumes are created by a mix of story writers and artists.

The second in the series to be printed, Warcraft: Mage was written by Richard A. Knaak and drawn by Ryo Kawakami. It runs at nearly 200 pages and can be picked up for about £8 or 10 euros from your local bookseller, although places like Amazon have it listed for less.

It’s probably worth pointing out that I bought my own copy, mainly because I was interested in seeing how the Mage storyline would develop. I’d heard various rumours about how Knaak treats both Mages and Dragons, but used this as my first dip into the stories he created.

As a story, Warcraft:Mage is a simple enough affair. Aodhan Falamar is a reckless boy who comes from a long line of warriors and paladins. Turning his back on family tradition and against his father’s wishes, he instead chooses to follow in the footsteps of his recently slain cousin Crevan and become a Mage of Dalaran.

During his training, the city of Dalaran is attacked by the Blue Dragonflight. As the attack progresses, Aodhan must make difficult choices between family, power and loyalty, with the entire floating city hanging in the balance.

The difficulty with the story lies in it’s predictability. It’s clear from the outset which path the tale will take, and sure enough there’s nothing surprising on the way. And although the shortness of the tale can be forgiven somewhat, the shallowness can’t. The formulaic cliché of family betrayal feels tired and worn out, with the characters feeling bland and lacklustre.

In fact, the characters are one of the major drawbacks of the book. There is a certain blandness and lack of emotion displayed by the central characters, causing the central theme of the story to feel somewhat fake. It’s hard to feel sympathetic towards Aodhan’s situation largely because he didn’t seem to be that bothered by it himself. None of the inner conflict you’d normally expect was visible.

As a book about mages, the magecraft feels relevant and passable. The old Presence of Mind-Pyroblast routine was described, making the book feel immediately dated. That said, existing mage spells were used to convey action instead of relying too much on the Jania Proudmoore method of just creating whatever effect you need.

The art style isn’t to everyone’s taste, but it was clear that variety of references had been used in order to give the settings a reasonably authentic feel. There are however some glaring omissions that aren’t immediately obvious, the first being the lack of anything other than human Mages in Dalaran. Bearing in mind that this is supposed to be when the city is in-flight to Northrend, the absence of even Gnomes from the pages seems very odd.

The second problem is more of a knock-on issue – because Dalaran felt like an almost exclusively human city, it didn’t have that cosmopolitan feel that I’d normally associate with it. If anything it had more in common with a flying Hogwarts University than a multicultural hub.

Ultimately, I can’t find much to recommend Warcraft: Mage. There’s no real expansion of Mage lore, nor is there anything in it’s covers that we didn’t know already. More fundamentally it’s not even an entertaining read. The cliché-ridden storyline and lacklustre characters are coupled with a portrayal of the Warcraft universe that simply didn’t resonate.

I may be asking for too much from a 200-page manga, but I doubt it.

A Moment to Review

Posted on April 2, 2010 by Gazimoff

It’s been an interesting first month blogging about Warcraft. In that time I’ve covered the patch changes, UI design and addon choices, quirky graphs and diagrams, and roleplay choices and ideas. I’ve also rambled on about my in-game experiences and achievements, and how those experiences have shaped my opinions. I’m still a noob though when it comes to this, so I thought it was time I turned to you for advice.

I’ve learned a lot about blogging and how being passionate about something doesn’t always translate into something that’s entertaining to read. I’ve tried a range of content to work out what people like to read, and it’s fun to find out what’s popular. Having said that, it’s been a bit of a scattergun approach – I tend to write about whatever comes into my head rather than staying focused in particular areas. The only thing that I’ve been focused on is the series on UI development (which is still ongoing).

Seeing as how it’s been a month since I started, I thought it would be an ideal time to ask for general feedback from you! What do you make of the story so far and what would you like to see more of? What doesn’t work so well for you, or would you like to read less? What would you like to become a regular item on the blog?  Is there anything you’d like to see me tackle, or any question you’d like me to answer?

  • More mage related stuff? Maybe more caster stuff in general?
  • More roleplay, maybe even some stories or IC posts?
  • More UI or addon discussions?
  • More charts/graphs?
  • More general experiences/opinion?
  • Anything else?

I’d like this to be a conversation, so I’ll try and discuss any comments I get. If you prefer to contact me directly, you can always send an email to me@gazimoff.com. I read every email I get and respond to nearly all of them. I’ll be taking all feedback I get seriously, so that while it’ll still be fun for me to write it’ll also be more interesting for you to read. It’ll also mean that I can plan articles ahead so that they appear more regularly.

Thanks for reading, and I look forward to hearing what you have to say.

Cheers!

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