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Tag: mmorpg

Discovering Palia

Posted on June 3, 2021April 3, 2023 by Gazimoff

It takes a lot to drag me out of retirement. And yet, with the announcement of their first game, Singularity 6 has managed just that. Palia looks to be a tranquil, laid-back experience that’s heavy on social bonds and community building, and light on the competitive combat that dominates online gaming today. And that potent combo is totally my jam.

There’s hints of Stardew Valley, Animal Crossing, and Legend of Zelda: Breath of the Wild in the lush new announcement trailer, with beautiful scenery and curious characters captured directly in-game. The post-apocalyptic vibe has also grabbed attention with WildStar’s legacy playerbase, which is just as well considering Palia will be a full-fledged MMO. A new home for lost souls to call their own? Possibly.

Peeking behind the curtain a little, Singularity 6 was formed by Aidan Karabaich and Anthony Leung, two former Riot Games devs that quit the LoL-house to start something new. Their premise was to build a cozy world, a “community simulation MMO.” And it’s an idea that’s attracted big money, with investors like a16z, FunPlus Ventures and London Venture Partners backing the studio to nearly $20 million. After attracting talent from Blizzard, Epic, Riot and even Carbine (Karabaich was the former Spellslinger class designer), the studio now feels confident about lifting the lid on this ambitious project

But what exactly is Palia? The premise is steeped in high fantasy, where thousands of years have passed since humanity last walked upon the world. Hallmarks of their grand civilization and monuments to their mastery of magic litter the landscape, but the lost race had vanished into legend. Today, on the cusp of being forgotten, humans have started to re-emerge.

As one of these re-appearing humans, we’ll be discovering a world that has learned to move on and live without humanity’s influence, building a home for ourselves in a familiar and friendly yet utternly different community.

We’re told that gameplay will include gardening, fishing, cooking, and more, with skills levelling up and unlocking new abilities. I’m hoping that these will include social aspects, like being able to work on big gardening projects together and engaging in cooking challenges Overcooked-style. It’s a fair guess to assume that we’ll also have to gather and farm materials for our crafting projects, which gives the potential for expeditions to locate rare and precious resources.

It’s also fair to say that the pandemic has probably helped to shape some of these ideas. Singularity 6 is open that many staffers have never met face-to-face, relying on games to learn about each other and build bonds. MMOs have long been about forging communities across cities and continents, and the year-plus in lockdown may have ended up being a stimulating boon to the studio.

Either way, Palia looks set to be almost unchallenged in the online gaming space. Low competitive gameplay, high social focus, plus a cozy and welcoming atmosphere sound like a shot in the arm for the MMO genre. And I’m totally down with that. 

WildStar: The End

Posted on November 29, 2018April 3, 2023 by Gazimoff

I always knew there would come a day when WildStar closed for good, but I never expected it to be so soon. Bursting onto PCs in 2014, the brand new MMO brought attitude and charm in equal measure, quickly developing a cult following. Alas, the numbers were never great enough to sustain the project, leading to the game’s permanent shutdown some four and a half years later.

This isn’t a post-mortem on what went wrong. Instead, I wanted to reflect on how WildStar affected my life, first as an MMO player and then later as a blogger, critic, columnist and streamer. I wanted to talk about the amazing people I’ve met, the friendships I’ve formed, and the lasting impact they’ve had on my life. Then there’s the communities I’ve been fortunate to be a part of, all as part of this one game.

Continue reading “WildStar: The End”

Final Fantasy XIV: Heavensward – The Latecomer Review

Posted on November 24, 2018April 3, 2023 by Gazimoff

Last week, I witnessed a potent fantasy story come to an intense climax. Heroes took to the ramparts of an ancient citadel, joining battle against a monstrous foe that feasted on vengeance for a thousand years. It felt like the end of a journey, but the Warrior of Light could barely pause for breath before the nation of Eorzea cried out for aid once more.

And so, with the end credits of Heavensward rolling in front of me, I was minded to look back on where the expansion began. I last wrote about Final Fantasy XIV when sharing my latecomer review of A Realm Reborn, but nine months and ten levels have passed since then. Even so, I have a jumble of screenshots and scraggy notes to remind me of the steps I took.

So here it is, my Latecomer Review of FFXIV’s Heavensward expansion. It’s the middle slice of the saga, with Stormblood rounding out the current content and Shadowbringers arriving in summer 2019. But, as I’ve only been playing since the start of the year, I’ve seen very few mechanical changes. As such, my review is mainly limited to Heavensward’s content, plus some of the new bits and bobs I’ve discovered along the way.

Continue reading “Final Fantasy XIV: Heavensward – The Latecomer Review”

Final Fantasy XIV: A Realm Reborn – The Latecomer Review

Posted on February 4, 2018 by Gazimoff

As part of my New Year’s commitment to MMORPG gaming, I promised to finally give Final Fantasy XIV a proper go. And, over the last few weeks, that’s exactly what I’ve done. I’ve raced around Eorzea on a heroic adventure, uncovered sinister plots, and saved the world countless times. Even as an FFXIV latecomer, I’ve had a blast.

But that’s not everything. I’ve also started working on secondary classes, dug into the crafting system, pledged my allegiance to a Grand Company, and even bought an apartment. There’s a heck of a lot to do in FFXIV, and I’ve been desperately trying to sample as much of it as possible.

However, all this got me thinking: just how many people are in a similar boat? There’s a lack of good-quality and story-driven MMOs right now, and FFXIV promises to fill that niche in a major way. But is A Realm Reborn still worth trying some four years and two expansions later? To answer that question, I’ve put together this FFXIV Latecomer Review based on everything pre-Heavensward. I’ve also included some tips on the best ways to get started, should you be tempted to join in.

Continue reading “Final Fantasy XIV: A Realm Reborn – The Latecomer Review”

FFXIV: Making Good on a Promise

Posted on January 15, 2018 by Gazimoff

New year, new game. Back in December, I mentioned that I’d be giving Final Fantasy XIV a try, with the Japanese MMO getting three months to win me over. Surprisingly, it’s managed to hold my attention in a magitek grip ever since I created a new character earlier this month. If my Twitter feed is anything to go by, I’m having a whale of a time.

However, if I’m honest, this isn’t my first time in FFXIV. Back in the original beta, rolled a new character and ventured forth, quickly stumbling on a quest to kill ten rats. Only the rats only had three spawn points, and the spawn timer was so low that a growing crowd of players swamped them. I logged out and never looked back, passing on the game until now.

That was almost ten years ago. Time passes and games change, but few have gone through as much upheaval as FFXIV. I interviewed producer/director Yoshida-san back when he was preparing to relaunch the game with the subtitle A Realm Reborn, and I couldn’t help but appreciate the energy and faithful commitment he brought to the job. A few years later, the reboot was a success and his team was already working away on an expansion pack.

I’d always promised that I’d give FFXIV a proper go, and even bought a boxed copy for PlayStation 4. But something else always got in the way, or trashed my plans, or caused a complication. Until this year, it always seemed not to be.

Today, I feel like an idiot for putting it off for so long. After playing for a few weeks, I’ve discovered that Final Fantasy XIV: A Realm Reborn is huge fun.

Continue reading “FFXIV: Making Good on a Promise”

Recent Posts

  • Discovering Palia
  • WildStar: The End
  • Final Fantasy XIV: Heavensward – The Latecomer Review
  • Blizzard Engineering – The Nuggets from Blizzcon 2018
  • Final Fantasy XIV: A Realm Reborn – The Latecomer Review

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