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Tag: launch

Questions To You: On Criticism

Posted on December 29, 2011 by Gazimoff

As we move into the new year I wanted to take some time to pose a handful of meta-questions. Instead of doing my usual role of talking about MMOs, I wanted to get some feedback from you on some broader questions. I’ll have a handful of these over the next week, with the first one about criticism – what is its role and when does it start becoming excessive?

There’s a great many things that I like about the current crop of MMOs, the community that surrounds them and the culture that they promote. By the same token there’s a whole bunch of things that I’m not a fan of – behaviour, poor design and unengaging content being a few. That whole edge-point should provide great critical blog-fodder for years.

This is a bit of a tricky topic that I’m trying to handle carefully, so I apologise in advance if I mess up slightly on this one. One of the easiest and yet hardest things I find as a blogger is about being critical. When is it right to be critical, what’s the right level to aim for? Am I being harsh or unfair? Are my claims defensible?

Am I being fairly critical of a game, or am I just bashing it relentlessly?

Continue reading “Questions To You: On Criticism”

Five Things To Do Before SWTOR Launch

Posted on December 12, 2011 by Gazimoff

With the launch of Star Wars: The Old Republic due tomorrow for Early Access preorder players and on 20th December for everyone else, now is the time to get those last minute pre-launch activities complete. With the hours ticking away til we’re finally allowed to invade the live servers, now is a great time to distract yourself from clockwatching with this collection of useful missions.

The Last Minute Tune-Up

Now would be a great time to clear out your PC and have it ready for some intense game playing. Start by checking for driver updates for your graphics card and running Windows Update for all those latest bugfixes. Clear out a healthy amount of space for wherever you’re planning on installing the game- you’ll need about 20Gb for the client and another 5GB for temporary files. If you have one, look at squeezing the client on to your SSD in order to improve those load times.

Grab the Client

If you’ve preordered the game you can now pre-load it onto your system ready for your early access to become active. In order to do this simply head over to the pre-load page and follow the step by step instructions. You’ll need around 25GB free space to perform the install. Remember to run the client a few times to make sure it’s fully patched and ready to play.

Continue reading “Five Things To Do Before SWTOR Launch”

A Limit on Subscription MMOs?

Posted on November 23, 2011 by Gazimoff

With Star Wars: The Old Republic being less than a month away, the game seems to be treading the well-worn path of other top-flight MMOs in charging a subscription. For $14.99 or £8.99 a month you’ll be able to clash lightsabers as much as you like. But is a subscription the right model to be using?

At face value a subscription seems to be ideal. Play as much as you like with all the content you want for a single monthly fee. You have the same character slots and the same bank space as everyone else. The only difference is in the box you buy and the extra goodies that come with it.

On the flip side though, subscriptions are also incredibly limiting if you want to play more than one game. It makes sense to pay monthly when you’re only playing one game, but if there’s another that you might only play occasionally you start to question the value of the subscription. It’s something that I’ve struggled with when trying to divide my time between Warcraft and Rift.

Continue reading “A Limit on Subscription MMOs?”

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