The time of the full-fat feature-packed MMORPG is at an end. They are ridiculously expensive to produce, and are regularly met with scorn and disinterest by an increasingly cynical audience. The market has spoken very clearly – these are not the games people want to play. Blizzard’s decision to cancel Titan – an upcoming MMOFPS that didn’t have their full confidence – just goes to show how tough this is.
Publishers and developers are paying attention. Just take a look at the MMORPG release schedule for 2015 – there’s nothing for the traditional genre fan. It’s something I noticed when walking the floor at Gamescom, where all the big MMO stands were for games that had been out for months if not years. World of Warcraft, Final Fantasy XIV: A Realm Reborn, WildStar and Guild Wars 2 on the Twitch booth. But nothing new or upcoming to carry the MMO banner.