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Tag: destiny 2

The Next Diablo: a Hybrid and Mobile MMO?

Posted on December 23, 2017 by Gazimoff

Earlier this week, MMORPG.com’s Suzie Ford made the bold claim that Blizzard wanted to show something new at Blizzcon 2017. Instead of majoring on Battle for Azeroth, the next expansion for World of Warcraft, her theory suggests that CEO Mike Morhaime wanted to introduce something new. That unannounced title? A new Diablo MMO.

It certainly sounds plausible. After a rough launch, Diablo 3 managed to redeem itself with the Reaper of Souls update, going on to sell some 30 million copies worldwide, so there’s definitely appetite for more. Beyond that, Blizzard has been hitting the job market hard, advertising for a Production Director with MMO experience to bring ‘the Diablo franchise into the future.’

However, it’s not all clear-cut. Blizzard’s also been hiring for a mobile RTS MMO project. Again, this is an unannounced title, but the studio also wants Unity expertise (the same engine used to power Hearthstone). Question is, are these job ads for the same game, or does Big Blue have two games in the pipe? The answer, frustratingly, might be yes and no. The next Diablo might be Blizzard’s biggest bet yet – going in-home and on mobile within the same grand experience.

This is Blizzard’s chance to release a title that dominates on all platforms – PC, console, and smartphone – with a unified world that enables players to hop from one to the other. In a single swipe, hybrids like Destiny 2 and Anthem look antiquated by comparison. The studio might not have been ready to share its vision on the Blizzcon stage, but there’s already plenty of hints about the direction being taken.

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That Destiny 2 PC Banwave

Posted on October 26, 2017 by Gazimoff

On Tuesday 24th October, Destiny 2 finally launched on PC. One of the most anticipated releases of the year, Bungie’s platform debut became gained even more interest following an incredibly successful beta test. By all accounts, the open-world FPS performed brilliantly and looked gorgeous on a wide range of hardware.

Unfortunately, much of that goodwill came crashing down with reports of a rapid and reactionary banwave. According to a statement from Bungie, roughly 400 players had their accounts forcibly revoked after that first day, some after only playing for a few hours. The developer stated that its actions were necessary to remove those “who were using tools that pose a threat to the shared ecosystem of the game.”

I appreciate that Bungie wants to protect the integrity of its game, but there are several problems that I have with the way they carried out this action.

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Destiny 2: PC Beta First Impressions

Posted on August 29, 2017 by Gazimoff

Previously, I was cautiously optimistic about the Destiny 2 beta on PC. Unsurprisingly, after hitting it for a few hours yesterday, I’m much more enthusiastic. I’ve always felt that good first-person shooters are played best with a mouse and keyboard, and Bungie’s latest served to reaffirm that opinion. Even so, I can’t help but think that this was less of a beta, and more of a teaser for the full game.

It wouldn’t be a launch without some kind of mishap, and Destiny 2 managed to throw up a few errors when the horde of players tried to log in. I got caught by the ‘saxophone’ error message myself, but kudos to the teams at Blizzard, Activision and Bungie for crushing it quickly. I’d barely lost 30 minutes to the issue before the announcement came across Twitter that the problem had been resolved.

Ultimately, it ended up being an evening of highs and lows as I chewed through the single-player scenario/mission, and teamed up with friends to stomp through the Strike. At the end of it, we all agreed that the beta was more of an advert for the classic FPS crowd than a lure for MMO players. However, with Destiny 2 securing a spot next to World of Warcraft on the Battle.net Launcher, gamers may be lured to the sci-fi magnum opus purely out of curiosity.

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Destiny 2: Cautious Optimism

Posted on August 27, 2017 by Gazimoff

Destiny 2 is right around the corner. For console players, just a few short weeks remain before launch day. PC gamers will have to wait until late October for their turn, but the open beta this week should help soften the blow. It’s a time to check system requirements, clean out drive space, and ponder on that preorder.

And yet, Destiny 2 is not a ‘must buy’ for me. Not yet, at least. My experience of the original Destiny was a triumph of missed expectations – I’d hoped for a deep and involving storyline that took us to fantastic places, and instead we got a mediocre script and lacklustre voice acting. Once the shrink-wrap sheen wore off, it slid into the ‘some-other-time’ shelf, next to my PS4 copies of Battlefield 4 and Final Fantasy XIV.

Still, I’d keep coming back. About six months ago, I hauled the console out from under the TV and into my home office, just so I’d feel more compelled to fire it up and get some games in. I picked up the expansion pack for Destiny, which improved the experience hugely, and progressed up to level cap. There’s still more of the saga for me to complete, but I feel like I’m getting the gist of Bungie’s vision now. It’s just a shame it took so long for me to get there.

Which is why I decided to check out the Destiny 2 beta on PS4 earlier in the year, and why I’ll be trying out the PC beta later today. I much prefer using mouse and keyboard for first-person-shooters, plus I have a much bigger network of friends on Battle.net ready to play alongside. Besides, there’s a meaty Nvidia 1080Ti and 4K monitor just waiting to devour all of those glorious pixels.

Continue reading “Destiny 2: Cautious Optimism”

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