In previous episodes of my UI quest, I’ve covered how to configure your own action bars and set up your own target frames. For this instalment I wanted to focus on two areas that are crucial to caster classes – casting bars and cooldown trackers. When used well, both of these will help to maximise…
Tag: addons
UI Quest: Staying on Target
Continuing in my series of UI customisation, I wanted to spend some time focusing on what most people call unit frames. These small boxes display how much health and power (mana, rage, energy or runic power) you have, along with a bar to show you how much is remaining. They also do the same for…
The Crutches, They Do Nothing!
Over the last few days I’ve been raiding slightly more than usual. I’ve been back into Icecrown a couple more times, where it feels that we’re around the Festergut-Rotface level of progression. I’ve also been back to ToC10 in order to pick up more badges and test out my new UI. It’s been a pretty…
UI Quest: Mashing the Buttons
For the first step in rebuilding my UI, I’m going to concentrate on what I think is the second most important part: the buttons. These colourful icons are usually laid out like strips of candy, just waiting for you try one. What I’m going to try and do is make them more useful, ensuring that…
The Annoyance of Addons
Once you play Warcraft for any length of time, you end up using addons. These small pieces of software are designed to make them game better, either by presenting new information or showing existing stuff in a clearer way. But just as using some of them can enhance your performance, using them badly can be…