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Author: Gazimoff

Sub-Humans and the Shallow End of Gaming

Posted on March 8, 2012 by Gazimoff

I know that a couple of other bloggers have mentioned this, but I think its important that as many people as possible read about this shocking tale. Apple Cider Mage is a blogger that I’ve followed on numerous occasions. I’ve had a laugh talking with her on the Obscurecast podcast a few years ago, and…

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My Annual Pass Regret

Posted on March 6, 2012 by Gazimoff

Back in October last year I made a bold move and signed up to the Warcraft Annual Pass. I figured to myself that it’d be a great deal – I’d still be playing Warcraft, I’d get a free copy of Diablo III and I’d get access to the Mists of Pandaria Beta without having to…

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And Now We Are Two

Posted on March 1, 2012 by Gazimoff

Another year, another anniversary! It’s now been two years since I started Mana Obscura, intending to share my views on mages in World of Warcraft. Since then it’s been an adventure through several different MMOs, from Lord of the Rings Online through to the upcoming Guild Wars 2. There’s never been a dull moment! It’s…

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The Movement-Based MMO of the Future

Posted on February 25, 2012 by Gazimoff

If there’s one thing that the recent MMO betas have shown me, it’s that I need to raise my game. The days where I’d be able to casually stand at the back, throwing out spells and dodging the occasional bad stuff are fading fast. The new world order is in keeping characters moving purely in…

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MMOs: The Changing Social Context

Posted on February 17, 2012 by Gazimoff

When I started playing MMOs there was a general feeling that the game itself was the social hub. You’d log in and chat to people while playing the game, making new friends in the process. The game would support everything from building a core network of friends through to being able to group up and…

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Becoming The Nomad

Posted on February 10, 2012 by Gazimoff

My approach to MMOs is changing. I used to be someone who sticks to a game for several years, but now I consider changing every six months. It’s something I first felt back in August last year, and explored further when I thought there might be a limit on the number of subscription MMOs that…

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SWTOR Endgame: Fixed!

Posted on February 2, 2012 by Gazimoff

I’ve been talking with a couple of people about the state of endgame in Star Wars: The Old Republic and we pretty much all agree the same thing – it’s good when you can get into it. The lack of an LFD tool and low number of raiding guilds mean that a lot of players…

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Replacing the Superficial Intelligence

Posted on January 31, 2012 by Gazimoff

I have an opinion on Non-Player Characters. It emerged in the days of the first escort quest I attempted, when the computer-controlled NPC I’d be chaperoning would sprint ahead to certain death at the hands of hungry skeletons. If they weren’t sprinting ahead they’d probably stopped to admire a particularly intricate pebble and forgotten all…

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Getting Started with MMO Blogging

Posted on January 29, 2012 by Gazimoff

In the time since I started blogging about MMOs, I’ve learned a huge amount about writing, sharing and being part of a staggeringly huge community. In many respects though I’m still a noob, bumbling around and making mistakes. Things like the blog going offline due to setup or configuration errors because I’m too stubborn to…

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My Struggle with Sandboxes

Posted on January 27, 2012 by Gazimoff

I’ve been having a bit of a Minecraft kick lately, after finally getting enough time to enjoy the recent(ish) updates. The world generator now spawns features like abandoned mines, subterranean strongholds and populated villages as part of an Adventure Mode overlay. The great thing about this Adventure mode is that it’s entirely optional. You can…

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