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Author: Gazimoff

WildStar: Down to Business

Posted on August 19, 2013 by Gazimoff

It’s been a while in coming, but the news is finally out: WildStar is going with a hybrid subscription model. We’ll pay once for the box (with a free month thrown in), then pay every month for continued access to the game. The hybrid part comes in through Certificates of Research, Exploration, Destruction and Development,…

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Celebrating the Wrinkles

Posted on August 9, 2013 by Gazimoff

WildStar already holds my attention as an upcoming MMO. But in among the regular feature updates and videos, there’s a special reason why I’m watching it closely. It’s the first time in a very long time that I’ve watched a roleplaying community form, share ideas and develop their own character concepts. The last time was…

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WildStar: The Flying Mount Frenzy

Posted on May 17, 2013 by Gazimoff

In the main, WildStar’s development is going smoothly. Led by a team of veterans who have worked on almost every MMO released, the Orange County developer hasn’t put a foot wrong. Every decision they’ve made has been warmly welcomed by an incredibly positive community. Except there’s one decision they’re not sure about: Flying Mounts. As…

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On the Shores of Lag

Posted on November 19, 2012 by Gazimoff

This weekend was jammed solid with choice for MMO gamers. SWTOR had just ushered in the mission chain to gain HK-51 as a companion droid. Trion launched RIFT: Storm Legion earlier this week. Planetside 2 wrapped up its open beta, while City of Steam started theirs. If you’re into online gaming, you were literally spoiled…

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The Launch Day Blues

Posted on August 26, 2012 by Gazimoff

When was the last time you saw an MMO launch that went off without a hitch? From login issues preventing access, to major functions being disabled, it seems that almost every modern MMO has a rocky start in life. Even complex online games have been exposed to similar problems, from days of inaccessibility to weeks…

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Ouya: Yes or No?

Posted on July 11, 2012 by Gazimoff

If you’ve been tracking the tech news over the past 48 hours, you’ll have seen a new name crop up with increasing regularity: Ouya. Currently in a prototype, the design studio behind the project are raising funds via Kickstarter to bring the concept to living rooms worldwide. Gamers have been overwhelmingly positive in their response…

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Building a Character: Bay Stuggs

Posted on June 20, 2012 by Gazimoff

I’m a strange breed of MMO player. Even though I love raiding, questing and the occasional spot of PVP, I have been known to dabble in the mysterious arts of roleplaying. It’s a habbit – creating a character in a fictional universe who’s more than just an extension of myself. They become their own thing, take on…

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Extended Hiatus

Posted on June 7, 2012 by Gazimoff

It’s tough to write posts like this, but here goes: Mana Obscura is going on extended hiatus. After two years of having a great time discussing opinions and sharing ideas about MMOs and online gaming, it’s time for me to take an extended break. The past few months have seen a dramatic change. I’ve gone…

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Gaming: The Journey to Service Saturation

Posted on May 29, 2012 by Gazimoff

I’m going to start with a bit of a history lesson. Back when I was a kid, we used to go to the games store and buy a cassette tape. We’d take it home, play it into the machine, and wait half an hour to play the game we just bought. Sometimes it’d work, sometimes…

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“I’ll Wait Till It’s Free”

Posted on May 15, 2012 by Gazimoff

When I started playing MMOs, it seemed that the genre was split into two camps. Subscription based games were seen as champions of quality, coupled with legendary customer service. By contrast, free to play games were looked down upon with distain, being games for those who preferred to buy their way to victory instead of…

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