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Tag: wildstar

WildStar: The Combat Special Sauce

Posted on September 26, 2013 by Gazimoff

How do you make a combat sandwich? For Carbine, you start off with some freshly baked Movement bread, add a couple of slices of Aiming meat and some delicious Crowd Control cheese. But a signature dish isn’t complete without special sauce, and in WildStar that’s Ability Mechanics. Although it’s still an MMO sandwich, it’s vital…

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WildStar: Ship Shape with Shiphands

Posted on September 25, 2013 by Gazimoff

If you think that dungeons and raids are the only instances you’ll find in WildStar, prepare to be corrected. A few weeks ago, WildStar content designer and zone lead Kristen “Caydiem” DeMeza posted on the WildStar Central forums about a previously unknown form of content. Described as quick experiences for 1 to 5 players, ‘Shiphand…

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WildStar: Down to Business

Posted on August 19, 2013 by Gazimoff

It’s been a while in coming, but the news is finally out: WildStar is going with a hybrid subscription model. We’ll pay once for the box (with a free month thrown in), then pay every month for continued access to the game. The hybrid part comes in through Certificates of Research, Exploration, Destruction and Development,…

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Celebrating the Wrinkles

Posted on August 9, 2013 by Gazimoff

WildStar already holds my attention as an upcoming MMO. But in among the regular feature updates and videos, there’s a special reason why I’m watching it closely. It’s the first time in a very long time that I’ve watched a roleplaying community form, share ideas and develop their own character concepts. The last time was…

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WildStar: The Flying Mount Frenzy

Posted on May 17, 2013 by Gazimoff

In the main, WildStar’s development is going smoothly. Led by a team of veterans who have worked on almost every MMO released, the Orange County developer hasn’t put a foot wrong. Every decision they’ve made has been warmly welcomed by an incredibly positive community. Except there’s one decision they’re not sure about: Flying Mounts. As…

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To The Future!

Posted on December 31, 2011 by Gazimoff

What a year it’s been! There’s been a couple of major launches with both RIFT and Star Wars: The Old Republic attracting a lot of attention and enjoying success. There’s been a whole series of subscription MMOs switching to a free-to-play model and doing really well with it. And regrettably there’s also been a few…

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Claiming Sanctuary From Griefers

Posted on September 22, 2011 by Gazimoff

One of the parts of MMO content that I often overlook are in-game events. These small pockets of in-game happenings can last anything from a couple of hours to a few weeks, providing players with an alternative to other activities. Whether they’re the seasonal events that are loosely tied to real-world ones, dynamic events as…

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In Defence of the Trifecta

Posted on September 5, 2011 by Gazimoff

In almost every MMO that I’ve played there have been three classic roles to choose from. A tank is the one who soaks the damage for a party, a healer keeps the party standing and the DPS are there to deal damage. I like dealing damage. I don’t know if I have a thing for…

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Style Is Everything?

Posted on August 20, 2011 by Gazimoff

NCSoft are currently working on two MMOs. We’ve known about Guild Wars 2 for a while but the big reveal was Wildstar, a game that most of us had never heard of until the start of Gamescom. The games couldn’t be more different – take a look at the trailers below. Both games appeal to…

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